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General Tabletop Discussion
*TTRPGs General
Feat choice tactical advice sought
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<blockquote data-quote="Voadam" data-source="post: 579514" data-attributes="member: 2209"><p>I've been targeted a bunch by opponents wanting to "take out the unarmored spellcaster first" and although it has not happened yet, I'm expecting archers with readied shots to interrupt spells, attempts to grapple to prevent casting as well as people rushing to get into melee with me (tumbling, charging and just moving to get to me). I was thinking deflect arrows to handle the archery problem (and because I have a really good reflex save +12) and then on to one of the other two feats, but I'm rethinking that now. The DM has ruled that taking free actions such as deflecting arrows and AoO will disrupt the concentration necessary for spell casting so I would still lose spells to readied archers even with deflect arrows.</p><p></p><p>Close quarters fighting is looking better for 9th level now, to better prevent the grapple the mage NPC fodder tactic, and as a defense against improved grab beasties.</p><p></p><p>The charge throw was attractive, because when it works, the opponent's attack is negated, he is prone and must spend a MEA to get up, and I can either full attack whale on him or step back 5' and blast him.</p></blockquote><p></p>
[QUOTE="Voadam, post: 579514, member: 2209"] I've been targeted a bunch by opponents wanting to "take out the unarmored spellcaster first" and although it has not happened yet, I'm expecting archers with readied shots to interrupt spells, attempts to grapple to prevent casting as well as people rushing to get into melee with me (tumbling, charging and just moving to get to me). I was thinking deflect arrows to handle the archery problem (and because I have a really good reflex save +12) and then on to one of the other two feats, but I'm rethinking that now. The DM has ruled that taking free actions such as deflecting arrows and AoO will disrupt the concentration necessary for spell casting so I would still lose spells to readied archers even with deflect arrows. Close quarters fighting is looking better for 9th level now, to better prevent the grapple the mage NPC fodder tactic, and as a defense against improved grab beasties. The charge throw was attractive, because when it works, the opponent's attack is negated, he is prone and must spend a MEA to get up, and I can either full attack whale on him or step back 5' and blast him. [/QUOTE]
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