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Feat: "Create Chimera"
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2152472" data-attributes="member: 9952"><p>Okay I admit this is heavily influenced by "Full Metal Alchemist". That out of the way, the background of the campaign where this feat (or something like it) exists is one where few creatures out of the MM(s) exist. It is relatively quite a conservative, low powered, & heavy dialogue world where a creature out of the expected norm is great cause for alarm. The term "Chimera" is used within the context of any creature created from combining other creatures, not the iconic "Chimera" that exists with the MM. Anyhoo:</p><p></p><p>****</p><p></p><p><strong>Create Chimera (Item Creation)</strong></p><p>You are capable of transmuting multiple creatures into a "Chimera".</p><p><strong>Prerequisites:</strong> Craft wondrous items, greater spell focus (alteration), alchemy 8+ ranks.</p><p><strong>Benefit:</strong> You can create any chimera whose prerequisite you meet. Creating a chimera takes 1 day for each 1000gp of base price. To create a chimera you must expend 1/25th of the base price in xp and use up raw materials costing 1/2 of base price. A chimera must combine at least two creatures of which one must be an animal. To provide the chimera with intelligence greater than animal, one of the base creatures must be a sentient humanoid.</p><p></p><p>Base price = (chimera hd * 1000) + (chimera cr * 1000)</p><p></p><p>Sample chimera "Owlbear" requires: brown bear; human; owl; base cost 9000gp (4500gp componants and 360xp)</p><p></p><p>The transmutation process requires the required creatures to be within an enscribed transmutation circle during the process, at the end of the process the creatures are slain. Any humanoid slain in this process must make a will save (DC = 10 + 1/2 caster level + primary spell casting ability score modifier), success allows the chimera to inherit memories and emotions.</p><p><strong>Special:</strong>The chimera's living existence thwarts any attempt to use raise the dead on any of the componant creatures. "Speak with dead" cast on a living chimera allows communication with the dead humanoid, while if cast on a slain chimera, functions normally.</p><p></p><p>****</p><p></p><p>I am not so much as worried about balance, the whole idea is to present a 'forbidden' process to the players in a structured manner. It did cross my mind to make this a spell but that struck me as too easy to aquire. Nup, the idea of a prerequisite and "componant" heavy feat was that you'd have to try hard to acquire it and thus you would have decided to use it before bothering with such effort.</p><p></p><p>Anyway, what's the verdict?</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2152472, member: 9952"] Okay I admit this is heavily influenced by "Full Metal Alchemist". That out of the way, the background of the campaign where this feat (or something like it) exists is one where few creatures out of the MM(s) exist. It is relatively quite a conservative, low powered, & heavy dialogue world where a creature out of the expected norm is great cause for alarm. The term "Chimera" is used within the context of any creature created from combining other creatures, not the iconic "Chimera" that exists with the MM. Anyhoo: **** [B]Create Chimera (Item Creation)[/B] You are capable of transmuting multiple creatures into a "Chimera". [B]Prerequisites:[/B] Craft wondrous items, greater spell focus (alteration), alchemy 8+ ranks. [B]Benefit:[/B] You can create any chimera whose prerequisite you meet. Creating a chimera takes 1 day for each 1000gp of base price. To create a chimera you must expend 1/25th of the base price in xp and use up raw materials costing 1/2 of base price. A chimera must combine at least two creatures of which one must be an animal. To provide the chimera with intelligence greater than animal, one of the base creatures must be a sentient humanoid. Base price = (chimera hd * 1000) + (chimera cr * 1000) Sample chimera "Owlbear" requires: brown bear; human; owl; base cost 9000gp (4500gp componants and 360xp) The transmutation process requires the required creatures to be within an enscribed transmutation circle during the process, at the end of the process the creatures are slain. Any humanoid slain in this process must make a will save (DC = 10 + 1/2 caster level + primary spell casting ability score modifier), success allows the chimera to inherit memories and emotions. [B]Special:[/B]The chimera's living existence thwarts any attempt to use raise the dead on any of the componant creatures. "Speak with dead" cast on a living chimera allows communication with the dead humanoid, while if cast on a slain chimera, functions normally. **** I am not so much as worried about balance, the whole idea is to present a 'forbidden' process to the players in a structured manner. It did cross my mind to make this a spell but that struck me as too easy to aquire. Nup, the idea of a prerequisite and "componant" heavy feat was that you'd have to try hard to acquire it and thus you would have decided to use it before bothering with such effort. Anyway, what's the verdict? [/QUOTE]
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Feat: "Create Chimera"
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