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<blockquote data-quote="RIPnogarD" data-source="post: 2586611" data-attributes="member: 33441"><p><strong><u>ANIMAL INSTINCT</u></strong> </p><p><strong>Prerequisites</strong>: Unarmed combat, Alertness, 3 ranks Survival, 3 ranks Hide </p><p><strong>Description</strong>: One of two things happens when an animal is afraid, Fight or Flight. If they are afraid for the welfare of a friend, loved one or if they are cornered, they will fight. If they are afraid for their own life they will flee. They will use every instinct they have available to survive. This does not make them cowards it makes them survivalists, (He who fights, then runs away, lives to fight another day)… </p><p><strong>Effects</strong>: </p><p><strong>1) Fight</strong>: This ability grants one extra attack per melee with a –2 to all attacks (as flurry of blows), a +2 to AC and a +2 to initiative. (This ability is gained if fighting unarmed only.) </p><p><strong>2) Flee & Elude</strong>: This ability grants a +10' to base movement rate and a +4 to hide. </p><p>Special: Cornering a fleeing character with animal instincts will invoke the fight instinct. </p><p>If the save failed, fear spells and fear effects will automatically invoke the flight instinct. </p><p>This feat does NOT stack with flurry of blows, fighting defensively or run.</p><p></p><p>I need the abilities granted by this feat for a PrC I'm creating... So please, if you all could help me balance the prereqs and/or the cause of activation for this feat I would appreciate it.</p><p>Thanx,</p></blockquote><p></p>
[QUOTE="RIPnogarD, post: 2586611, member: 33441"] [B][U]ANIMAL INSTINCT[/U][/B] [B]Prerequisites[/B]: Unarmed combat, Alertness, 3 ranks Survival, 3 ranks Hide [B]Description[/B]: One of two things happens when an animal is afraid, Fight or Flight. If they are afraid for the welfare of a friend, loved one or if they are cornered, they will fight. If they are afraid for their own life they will flee. They will use every instinct they have available to survive. This does not make them cowards it makes them survivalists, (He who fights, then runs away, lives to fight another day)… [B]Effects[/B]: [B]1) Fight[/B]: This ability grants one extra attack per melee with a –2 to all attacks (as flurry of blows), a +2 to AC and a +2 to initiative. (This ability is gained if fighting unarmed only.) [B]2) Flee & Elude[/B]: This ability grants a +10' to base movement rate and a +4 to hide. Special: Cornering a fleeing character with animal instincts will invoke the fight instinct. If the save failed, fear spells and fear effects will automatically invoke the flight instinct. This feat does NOT stack with flurry of blows, fighting defensively or run. I need the abilities granted by this feat for a PrC I'm creating... So please, if you all could help me balance the prereqs and/or the cause of activation for this feat I would appreciate it. Thanx, [/QUOTE]
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