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Feat: Cunning Stalker
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<blockquote data-quote="Prestidigitalis" data-source="post: 5617498" data-attributes="member: 74496"><p>With Cunning Stalker, you can get CA either by flanking or by attacking alone an enemy which has no one adjacent.</p><p></p><p>But it still doesn't grant automatic CA -- there are any number of reasons why an ally might come up to attack the same enemy, and then by the time your turn comes around, it's impractical (too risky, blocking terrain, etc.) to get into flanking. This has happened with my Thief numerous times.</p><p></p><p>On question #2, I believe that by RAW, your player does NOT have to be adjacent to the enemy in question. However, I now have two separate DMs who have decided to rule that you do. I haven't argued, as it is an incredibly powerful feat -- a virtual must-have for many characters -- if it works at range.</p><p></p><p>And a final note: If you are playing at Paragon Tier, the synergy between Cunning Stalker and Opportunistic Withdrawal is amazing. They combine to allow you to avoid OAs from any enemy that doesn't have another enemy adjacent. This includes nasty situations like this:</p><p></p><p><span style="font-family: 'Fixedsys'"><span style="font-family: 'Courier New'">*****</span></span></p><p><span style="font-family: 'Fixedsys'"><span style="font-family: 'Courier New'">*EPE* E=enemy P=PC *=open 1,2=escape path</span></span></p><p><span style="font-family: 'Fixedsys'"><span style="font-family: 'Courier New'">**1**</span></span></p><p><span style="font-family: 'Fixedsys'"><span style="font-family: 'Courier New'">**2**</span></span></p><p><span style="font-family: 'Fixedsys'"></span></p><p>...even when the enemy creatures are the nasty kind that can attack you when you shift. Just make a regular move -- walk away and thumb your nose at them.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5617498, member: 74496"] With Cunning Stalker, you can get CA either by flanking or by attacking alone an enemy which has no one adjacent. But it still doesn't grant automatic CA -- there are any number of reasons why an ally might come up to attack the same enemy, and then by the time your turn comes around, it's impractical (too risky, blocking terrain, etc.) to get into flanking. This has happened with my Thief numerous times. On question #2, I believe that by RAW, your player does NOT have to be adjacent to the enemy in question. However, I now have two separate DMs who have decided to rule that you do. I haven't argued, as it is an incredibly powerful feat -- a virtual must-have for many characters -- if it works at range. And a final note: If you are playing at Paragon Tier, the synergy between Cunning Stalker and Opportunistic Withdrawal is amazing. They combine to allow you to avoid OAs from any enemy that doesn't have another enemy adjacent. This includes nasty situations like this: [FONT=Fixedsys][FONT=Courier New]***** *EPE* E=enemy P=PC *=open 1,2=escape path **1** **2**[/FONT] [/FONT] ...even when the enemy creatures are the nasty kind that can attack you when you shift. Just make a regular move -- walk away and thumb your nose at them. [/QUOTE]
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