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<blockquote data-quote="RogueJK" data-source="post: 148959" data-attributes="member: 170"><p>Once you get 8th level spells, if your BAB and Strength are low, start casting a Persistant Divine Power 1/day. It gives you the BAB of a fighter of your level, raises your Str to 18, and gives you a few extra HPs. And if you cast a Persistant Bear's Heart, you can bet that your party members will love you. But those two are quite a few levels off (they require an 8th and 9th level spell slot.)</p><p></p><p>There are lots of other good spells, but most of them aren't useful all of the time. If you are fighting a lot of Fire creatures, you might want to cast a Persistant Aura Against Flames. If you are fighting many invisible enemies, you might think about a Persistant Invisibility Purge. If you are in a area where nobody in your group speaks the language, a Persistant Comprehend Languages comes in handy. </p><p></p><p>Other spells that you might consider are Ethereal Jaunt, Righteous Might, Freedom of Movement, the various blocking and warding spells, such as Divine Zephyr and Divine Flame, Hand of Torm, or Forceward, and any of the many party-boosting spells with a fixed range, such as Bless, Prayer, and Recitation.</p><p></p><p>For spells with a duration of rounds or minutes, use Persistant Spell. For spells with a duration of hours, use Extend Spell. Right now, you can cast Extended GMWs and Magic Vestments, and have them last 18 hours, while only raising the level by one. That's a lot better than making the same spell Persistant. The main problem with Persistant Spell is that many of the spells that would benefit from being made Persistant are 4th or 5th level, so it cuts down on your higher-level spells.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 148959, member: 170"] Once you get 8th level spells, if your BAB and Strength are low, start casting a Persistant Divine Power 1/day. It gives you the BAB of a fighter of your level, raises your Str to 18, and gives you a few extra HPs. And if you cast a Persistant Bear's Heart, you can bet that your party members will love you. But those two are quite a few levels off (they require an 8th and 9th level spell slot.) There are lots of other good spells, but most of them aren't useful all of the time. If you are fighting a lot of Fire creatures, you might want to cast a Persistant Aura Against Flames. If you are fighting many invisible enemies, you might think about a Persistant Invisibility Purge. If you are in a area where nobody in your group speaks the language, a Persistant Comprehend Languages comes in handy. Other spells that you might consider are Ethereal Jaunt, Righteous Might, Freedom of Movement, the various blocking and warding spells, such as Divine Zephyr and Divine Flame, Hand of Torm, or Forceward, and any of the many party-boosting spells with a fixed range, such as Bless, Prayer, and Recitation. For spells with a duration of rounds or minutes, use Persistant Spell. For spells with a duration of hours, use Extend Spell. Right now, you can cast Extended GMWs and Magic Vestments, and have them last 18 hours, while only raising the level by one. That's a lot better than making the same spell Persistant. The main problem with Persistant Spell is that many of the spells that would benefit from being made Persistant are 4th or 5th level, so it cuts down on your higher-level spells. [/QUOTE]
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