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<blockquote data-quote="RisnDevil" data-source="post: 2522551" data-attributes="member: 15160"><p>I am kicking around the idea of using the idea posted earlier in the forum, about granting a feat at every level, but I have a problem with that, the fighter. This would seemingly strip the fighter of uniquness/usefulness, so I ask, what should be done to change the rules/fighter to balance this out? I also use the Weapon Groups alternate rule from Unearther Arcana. </p><p></p><p>I am thinking, that first of all, Fighters should be the ONLY people with heavy armor proficiency, and all shield proficiencies, but what classes should be limited to what then?</p><p></p><p>Also, I am kicking around the idea of automatically giving the Fighter any Tactical or Weapon Style feats he qualifies for automatically.</p><p></p><p>Other than that, I don't know what to do, and I am not sure that that is enough. Any help would be appreciated.</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 2522551, member: 15160"] I am kicking around the idea of using the idea posted earlier in the forum, about granting a feat at every level, but I have a problem with that, the fighter. This would seemingly strip the fighter of uniquness/usefulness, so I ask, what should be done to change the rules/fighter to balance this out? I also use the Weapon Groups alternate rule from Unearther Arcana. I am thinking, that first of all, Fighters should be the ONLY people with heavy armor proficiency, and all shield proficiencies, but what classes should be limited to what then? Also, I am kicking around the idea of automatically giving the Fighter any Tactical or Weapon Style feats he qualifies for automatically. Other than that, I don't know what to do, and I am not sure that that is enough. Any help would be appreciated. [/QUOTE]
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