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<blockquote data-quote="Quickleaf" data-source="post: 2528049" data-attributes="member: 20323"><p>I've pretty much switched to a version of D&D which is for all intensive purposes True20 (with some minor tweaks). In this system a character starts with 4 feats (5 if they're a warrior-type), and gains one feat every level they advance. In addition, most character backgrounds provide a bonus feat. Here is some feedback my group gave me:</p><p></p><p>* Provides freshness to gaining a character level. Makes me think more about what I've done and how to simulate that with a feat rather than being gamist and taking the "most logical" feat. Also, I feel more freedom to do this because I have more feats overall.</p><p></p><p>* I really like the inclusion of your social feats. I wouldn't take them in standard D&D, but with more feats I'm glad to take feats I normally wouldn't. The additions from True20 really stand out - I like the revised metamagic system.</p><p></p><p>* At first I was worried our PCs would get uber-powerful and we'd crush everything. Seeing how you've done the same for our NPC opponents though, and how we've been taking a lot of "role-playing" feats instead of "roll-playing" ones, it's worked really well. With your introduction of lots of house ruled feats, if anything the intensity level of the game has gone up. Often opposition is so tough, I dread using my assessment feat.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2528049, member: 20323"] I've pretty much switched to a version of D&D which is for all intensive purposes True20 (with some minor tweaks). In this system a character starts with 4 feats (5 if they're a warrior-type), and gains one feat every level they advance. In addition, most character backgrounds provide a bonus feat. Here is some feedback my group gave me: * Provides freshness to gaining a character level. Makes me think more about what I've done and how to simulate that with a feat rather than being gamist and taking the "most logical" feat. Also, I feel more freedom to do this because I have more feats overall. * I really like the inclusion of your social feats. I wouldn't take them in standard D&D, but with more feats I'm glad to take feats I normally wouldn't. The additions from True20 really stand out - I like the revised metamagic system. * At first I was worried our PCs would get uber-powerful and we'd crush everything. Seeing how you've done the same for our NPC opponents though, and how we've been taking a lot of "role-playing" feats instead of "roll-playing" ones, it's worked really well. With your introduction of lots of house ruled feats, if anything the intensity level of the game has gone up. Often opposition is so tough, I dread using my assessment feat. [/QUOTE]
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