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Feat for Druid at 6th Level and general Druid Help...
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<blockquote data-quote="Gina" data-source="post: 1281464" data-attributes="member: 10990"><p>Let's see......we are currently deep below the ancient fortress of Alderslook, having come here by a long set of circumstances we are likely to be underground for some time, since the "Test of the Gods" that we have undertaken has nine tests in it and we are not through the first one. </p><p></p><p>In our current situation, we are in a maze of steam-filled tunnels and strange formations of melted rock that seems to be somewhat resistant to magic. We keep getting attacked by winged steam-babes who breathe scalding steam on us (ow, ow, ow) and some one legged, four armed thing that keeps stealing our stuff. </p><p></p><p>Our party has:</p><p></p><p>1 Riva: Dwarven Battlerager (Barbarian1/Fighter4, I think) who wades into battle immediately</p><p></p><p>2. Thaile: Rog1/Cleric4 (again, not 100% sure on this) archer, stays in the back unless she has no other options.</p><p></p><p>3. Tieran: Wizard 5; another archer and thrower of spells. Has a strange fascination with dead things......stays back unless there are no other options</p><p></p><p>4. Mor'Elandi; Elven Ranger/Wizard: archer, keeps to the back of the pary</p><p></p><p>5. Kytum-up, NPC Kobold warrior....front line fighter</p><p></p><p>So, then there's Rowan, my Druid. I tend to do some major healing, though now that our cleric has more healing available, I can do less of that and concentrate more on offensive spells. </p><p></p><p>Already, I have seen some great advice here. Oh, our group has ruled that HP don't change with Wildshape, easier bookkeeping that way among other things. </p><p></p><p>Gina/Rowan</p></blockquote><p></p>
[QUOTE="Gina, post: 1281464, member: 10990"] Let's see......we are currently deep below the ancient fortress of Alderslook, having come here by a long set of circumstances we are likely to be underground for some time, since the "Test of the Gods" that we have undertaken has nine tests in it and we are not through the first one. In our current situation, we are in a maze of steam-filled tunnels and strange formations of melted rock that seems to be somewhat resistant to magic. We keep getting attacked by winged steam-babes who breathe scalding steam on us (ow, ow, ow) and some one legged, four armed thing that keeps stealing our stuff. Our party has: 1 Riva: Dwarven Battlerager (Barbarian1/Fighter4, I think) who wades into battle immediately 2. Thaile: Rog1/Cleric4 (again, not 100% sure on this) archer, stays in the back unless she has no other options. 3. Tieran: Wizard 5; another archer and thrower of spells. Has a strange fascination with dead things......stays back unless there are no other options 4. Mor'Elandi; Elven Ranger/Wizard: archer, keeps to the back of the pary 5. Kytum-up, NPC Kobold warrior....front line fighter So, then there's Rowan, my Druid. I tend to do some major healing, though now that our cleric has more healing available, I can do less of that and concentrate more on offensive spells. Already, I have seen some great advice here. Oh, our group has ruled that HP don't change with Wildshape, easier bookkeeping that way among other things. Gina/Rowan [/QUOTE]
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