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Feat for extra reactions?
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<blockquote data-quote="NotAYakk" data-source="post: 7954973" data-attributes="member: 72555"><p>The basic calculus of reactions is this.</p><p></p><p>If your build invests in extra reactions, it is because you have a way to trigger them reliably at modest cost.</p><p></p><p>So the value of extra reactions is similar to the value of extra attacks, minus a tad. Then there are diminishing returns on it.</p><p></p><p>And it isn't hard to get reactions pretty often. Sentinel feat, for example. Or Dissonant Whispers and a number of other spells. Or polearm mastery with some positioning and pushing.</p><p></p><p>Having this as a level 18 capstone in a subclass that already grants easy access to reactions is one thing; you can bake the power of "every reaction is worth almost an attack" into that subclass. Doing it as a feat means you have to consider all of the ways at much lower levels you can pull off a build based on it.</p><p></p><p>Action economy is extremely powerful.</p><p></p><p>---</p><p></p><p>Now, you can do something like this:</p><p></p><p><strong>Combat Reflexes</strong></p><p>When you expend a reaction to make a melee weapon attack when a creature leaves your threatened area, you can regain the reaction at the end of the current turn. You cannot do this again until you dodge as an action (not a bonus action) or complete a rest.</p><p></p><p>You'll notice I restricted it highly. It permits you to hold a line against multiple foes slightly better.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7954973, member: 72555"] The basic calculus of reactions is this. If your build invests in extra reactions, it is because you have a way to trigger them reliably at modest cost. So the value of extra reactions is similar to the value of extra attacks, minus a tad. Then there are diminishing returns on it. And it isn't hard to get reactions pretty often. Sentinel feat, for example. Or Dissonant Whispers and a number of other spells. Or polearm mastery with some positioning and pushing. Having this as a level 18 capstone in a subclass that already grants easy access to reactions is one thing; you can bake the power of "every reaction is worth almost an attack" into that subclass. Doing it as a feat means you have to consider all of the ways at much lower levels you can pull off a build based on it. Action economy is extremely powerful. --- Now, you can do something like this: [B]Combat Reflexes[/B] When you expend a reaction to make a melee weapon attack when a creature leaves your threatened area, you can regain the reaction at the end of the current turn. You cannot do this again until you dodge as an action (not a bonus action) or complete a rest. You'll notice I restricted it highly. It permits you to hold a line against multiple foes slightly better. [/QUOTE]
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