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Feat-Granting Magic Items?
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<blockquote data-quote="Mistwell" data-source="post: 3596393" data-attributes="member: 2525"><p>Here are some items from MIC that might help you come up with some guidelines.</p><p></p><p>Mobility property for Armor (Pg. 13)</p><p>Feat: Mobility</p><p>Additional abilities: None</p><p>Cost: +1 armor bonus</p><p></p><p>Crystal of Arrow Deflection</p><p>Feat: Deflect Arrows</p><p>Additional abilities: +2 AC vs. ranged attacks</p><p>Cost: +5000 gp</p><p></p><p>Precise property for Weapon</p><p>Feat: Precise Shot</p><p>Additional abilities: Applies to that weapon only</p><p>Cost: +1 weapon bonus</p><p></p><p>Sundering property for Weapon</p><p>Feat: Improved Sundering</p><p>Additional abilities: +1d6 damage on sunder attacks</p><p>Cost:+1 weapon bonus</p><p></p><p>Whirling property for Weapon</p><p>Feat: Whirlwind Attack</p><p>Additional abilities: 3 x day only</p><p>Cost: +1 weapon bonus</p><p></p><p>Mask of the Tiger (pg. 200)</p><p>Feat: Track</p><p>Additional abilities: Low-Light Vision</p><p>Cost: 4000 gp (Face)</p><p></p><p>Panther Mask (pg. 201)</p><p>Feat: Run</p><p>Additional abilities: +5' to land speed if wearing light or no armor</p><p>Cost: 2700 gp (Face)</p><p></p><p>Gloves of the Balanced Hand (pg. 105)</p><p>Feat: Two-Weapon Fighting (see add'l abilities)</p><p>Additional abilities: If already have two-weapon fighting, then gain Improved 2-Weap Ft.</p><p>Cost: 8000 gp (Hands)</p><p></p><p>Helm of the Hunter (Pg. 194)</p><p>Feat: Far Shot</p><p>Additional abilities: +5 spot, 1 x day low-light vision and darkvision for 4 hours.</p><p>Cost: 9000 gp (Head)</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3596393, member: 2525"] Here are some items from MIC that might help you come up with some guidelines. Mobility property for Armor (Pg. 13) Feat: Mobility Additional abilities: None Cost: +1 armor bonus Crystal of Arrow Deflection Feat: Deflect Arrows Additional abilities: +2 AC vs. ranged attacks Cost: +5000 gp Precise property for Weapon Feat: Precise Shot Additional abilities: Applies to that weapon only Cost: +1 weapon bonus Sundering property for Weapon Feat: Improved Sundering Additional abilities: +1d6 damage on sunder attacks Cost:+1 weapon bonus Whirling property for Weapon Feat: Whirlwind Attack Additional abilities: 3 x day only Cost: +1 weapon bonus Mask of the Tiger (pg. 200) Feat: Track Additional abilities: Low-Light Vision Cost: 4000 gp (Face) Panther Mask (pg. 201) Feat: Run Additional abilities: +5' to land speed if wearing light or no armor Cost: 2700 gp (Face) Gloves of the Balanced Hand (pg. 105) Feat: Two-Weapon Fighting (see add'l abilities) Additional abilities: If already have two-weapon fighting, then gain Improved 2-Weap Ft. Cost: 8000 gp (Hands) Helm of the Hunter (Pg. 194) Feat: Far Shot Additional abilities: +5 spot, 1 x day low-light vision and darkvision for 4 hours. Cost: 9000 gp (Head) [/QUOTE]
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