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Feat Help for Scout/Ranger/Shadowdancer?
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<blockquote data-quote="rowport" data-source="post: 2302739" data-attributes="member: 9729"><p>Gez-</p><p></p><p>These are good ideas, thanks! I had not noticed that Expeditious Dodge could be used to qualify for Mobility, that is a really cool feature. Unfortunately, since I will only get 40' movement after Scout 3, I would have at least a couple of levels with a dead feat... hmm... I will have to think about that. If I dumped the Human Paragon levels I could get the Scout levels earlier, sacrificing Disable Device. Then I could even take a couple levels of Barbarian instead, which would get me Fast Movement right away to use with Expeditious Dodge. In fact, that sounds pretty darn attractive, because with Barbarian 2 and Scout 2 within a few levels of each other, I get Improved Uncanny Dodge nearly immediately. Nifty.</p><p></p><p>I will check out Bladedancer; it does not ring a bell with me.</p><p></p><p>I like the Skill Focus (Tumble) idea except that Tumble is not a class skill for Ranger, and since I plan to focus on Ranger levels I am not sure I can get enough ranks to be really effective with your suggestion. Still, that is worth serious consideration- I think I will have enough Scout levels to put a bunch of points into 'catching up' Tumble at least for the low levels, and with a +10 bonus from Bladedancer (!!) that might be enough to make it work. (I think the DC40 full attack bit is from Complete Adventurer, right?)</p><p></p><p>Cumbrous Dodge is from Savage Species, which requires Dodge and Tumble (4 ranks), where you declare a +2 dodge bonus as a free action which lasts until the end of the encounter, then you are fatigued.</p><p></p><p>Any other ideas? What is the general feeling about prereq feats; should I focus on ones related to the (Expeditious) Dodge/Mobility/Spring Attack tree and Combat Reflexes, or is it worth pursuing the Combat Expertise tree instead? Does it matter if I mix and match, or does that weaken the character?</p></blockquote><p></p>
[QUOTE="rowport, post: 2302739, member: 9729"] Gez- These are good ideas, thanks! I had not noticed that Expeditious Dodge could be used to qualify for Mobility, that is a really cool feature. Unfortunately, since I will only get 40' movement after Scout 3, I would have at least a couple of levels with a dead feat... hmm... I will have to think about that. If I dumped the Human Paragon levels I could get the Scout levels earlier, sacrificing Disable Device. Then I could even take a couple levels of Barbarian instead, which would get me Fast Movement right away to use with Expeditious Dodge. In fact, that sounds pretty darn attractive, because with Barbarian 2 and Scout 2 within a few levels of each other, I get Improved Uncanny Dodge nearly immediately. Nifty. I will check out Bladedancer; it does not ring a bell with me. I like the Skill Focus (Tumble) idea except that Tumble is not a class skill for Ranger, and since I plan to focus on Ranger levels I am not sure I can get enough ranks to be really effective with your suggestion. Still, that is worth serious consideration- I think I will have enough Scout levels to put a bunch of points into 'catching up' Tumble at least for the low levels, and with a +10 bonus from Bladedancer (!!) that might be enough to make it work. (I think the DC40 full attack bit is from Complete Adventurer, right?) Cumbrous Dodge is from Savage Species, which requires Dodge and Tumble (4 ranks), where you declare a +2 dodge bonus as a free action which lasts until the end of the encounter, then you are fatigued. Any other ideas? What is the general feeling about prereq feats; should I focus on ones related to the (Expeditious) Dodge/Mobility/Spring Attack tree and Combat Reflexes, or is it worth pursuing the Combat Expertise tree instead? Does it matter if I mix and match, or does that weaken the character? [/QUOTE]
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