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Feat Help for Scout/Ranger/Shadowdancer?
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<blockquote data-quote="Gez" data-source="post: 2302795" data-attributes="member: 1328"><p>Oriental Adventures, page 58. And the Bladedancer is from the same book, page 38. <span style="font-size: 10px">Alternatively, with a big bunch of feats (Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows), and 5 ranks in both Jump and Tumble, you get the same benefit (+10 competence bonus on Balance, Jump, and Tumble checks) thanks to the Foot & Fist Mastery martial art style. But the cost is, IMHO, too steep for non-monks.</span></p><p></p><p>Oh yeah, if you decide to adopt the Tumbling Skirmish way, be sure to put at least 5 ranks in Jump, for the synergy bonus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Note that if you get more levels in Bladedancer, you eventually get a +30! competence bonus on Balance, Jump, and Tumble checks! As well as tripling your base speed... (And you start by doubling it at first level...)</p><p></p><p>The prereqs for bladedancer are Jump 12, Tumble 12, Dodge, Mobility, Spring Attack, proficiency with any sword, BAB +7, spellcasting ability, and non-chaotic alignment -- the book says any lawful, but it has been errated to any non-chaotic. </p><p></p><p>So a multiclass scout/ranger/barbarian can fit the prereq, if you have barbarian levels, you just have to be neutral, neither chaotic nor lawful. You need at least 4 levels of ranger to qualify for the spellcasting requirement. </p><p></p><p>For having Tumble 12, just sprinkle your Scout levels correctly, for example at 1st and 9th character levels, you can pull that out: max out at first level (four ranks), then at 9th level, put all your base scout skill ranks (8 of them) into Tumble. </p><p></p><p>Also, since your character will be a human, you might want to take Able Learner as your first-level bonus feat. That way, cross-class skill ranks costs you only one skill points. Combined with the fact your max rank limit depends on your total character level rather than on just the classes in which the skill is a class skill, this feat let you consider all your class skills as being class skills for all your classes. It's a boon for multiclassed characters.</p><p></p><p>While we're out twinking that character madly, the Shadowdancer class lets you qualify for the Darkrunner prestige class from Lords of Madness, since it gives you darkvision... Though that won't synergize that well with your other abilities, unless the campaign is dungeoncrawl-intensive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, you might want to invest in Whirlwind Attack. The prospect of tumbling through an opponent's square so as to arrive in the middle of their formation and then hacking them all with extra skirmish damage is enticing.</p><p></p><p>Of course, the lower your scout level is, the least interesting optimizing Tumble is.</p></blockquote><p></p>
[QUOTE="Gez, post: 2302795, member: 1328"] Oriental Adventures, page 58. And the Bladedancer is from the same book, page 38. [size=2]Alternatively, with a big bunch of feats (Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows), and 5 ranks in both Jump and Tumble, you get the same benefit (+10 competence bonus on Balance, Jump, and Tumble checks) thanks to the Foot & Fist Mastery martial art style. But the cost is, IMHO, too steep for non-monks.[/size] Oh yeah, if you decide to adopt the Tumbling Skirmish way, be sure to put at least 5 ranks in Jump, for the synergy bonus. :) Note that if you get more levels in Bladedancer, you eventually get a +30! competence bonus on Balance, Jump, and Tumble checks! As well as tripling your base speed... (And you start by doubling it at first level...) The prereqs for bladedancer are Jump 12, Tumble 12, Dodge, Mobility, Spring Attack, proficiency with any sword, BAB +7, spellcasting ability, and non-chaotic alignment -- the book says any lawful, but it has been errated to any non-chaotic. So a multiclass scout/ranger/barbarian can fit the prereq, if you have barbarian levels, you just have to be neutral, neither chaotic nor lawful. You need at least 4 levels of ranger to qualify for the spellcasting requirement. For having Tumble 12, just sprinkle your Scout levels correctly, for example at 1st and 9th character levels, you can pull that out: max out at first level (four ranks), then at 9th level, put all your base scout skill ranks (8 of them) into Tumble. Also, since your character will be a human, you might want to take Able Learner as your first-level bonus feat. That way, cross-class skill ranks costs you only one skill points. Combined with the fact your max rank limit depends on your total character level rather than on just the classes in which the skill is a class skill, this feat let you consider all your class skills as being class skills for all your classes. It's a boon for multiclassed characters. While we're out twinking that character madly, the Shadowdancer class lets you qualify for the Darkrunner prestige class from Lords of Madness, since it gives you darkvision... Though that won't synergize that well with your other abilities, unless the campaign is dungeoncrawl-intensive. :) Anyway, you might want to invest in Whirlwind Attack. The prospect of tumbling through an opponent's square so as to arrive in the middle of their formation and then hacking them all with extra skirmish damage is enticing. Of course, the lower your scout level is, the least interesting optimizing Tumble is. [/QUOTE]
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