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Feat Help for Scout/Ranger/Shadowdancer?
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<blockquote data-quote="rowport" data-source="post: 2302818" data-attributes="member: 9729"><p>Hey, Gez! Sorry, I was posting my other message and missed your earlier reply!</p><p></p><p>"...if you have barbarian levels, you just have to be neutral, neither chaotic nor lawful."</p><p>I thought that Barbarian required a chaotic alignment? I might have that wrong?</p><p></p><p>"For having Tumble 12, just sprinkle your Scout levels correctly, for example at 1st and 9th character levels, you can pull that out: max out at first level (four ranks), then at 9th level, put all your base scout skill ranks (8 of them) into Tumble. "</p><p>Right, exactly, especially with the Scout's high skill points that could certainly work. Now I am thinking I might just take more Scout levels instead of the Human Paragon or Barbarian levels; that would give me more Skirmish damage anyway.</p><p></p><p>"Also, since your character will be a human, you might want to take Able Learner as your first-level bonus feat. That way, cross-class skill ranks costs you only one skill points. Combined with the fact your max rank limit depends on your total character level rather than on just the classes in which the skill is a class skill, this feat let you consider all your class skills as being class skills for all your classes. It's a boon for multiclassed characters."</p><p>Right! This is one that I planned on originally, until I realized how many skill synergies are between Ranger and Scout. But, for this character idea to really work, I should max out Tumble, so it might be worth taking. I just wish Scout had Disable Device. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>"While we're out twinking that character madly, the Shadowdancer class lets you qualify for the Darkrunner prestige class from Lords of Madness, since it gives you darkvision... Though that won't synergize that well with your other abilities, unless the campaign is dungeoncrawl-intensive. "</p><p>LOL Well, I am not sure that my GM would allow multiple prestige classes- that might be just a touch too much twink. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think if I go the Blade Dancer route (which looks pretty good to me) then I might have to give up the Shadowdancer bit. But, the Hide in Plain Sight is less important without Sneak Attack anyway, just a nice addition.</p><p></p><p>"Anyway, you might want to invest in Whirlwind Attack. The prospect of tumbling through an opponent's square so as to arrive in the middle of their formation and then hacking them all with extra skirmish damage is enticing."</p><p>This is a *great* idea. I have no idea how I missed that one.</p><p></p><p>I really like the Blade Dancer idea. I am now thinking something like:</p><p>Scout 5/Ranger 11/Shadowdancer 2 (maybe)/Blade Dancer 2 (or maybe 4)</p><p></p><p>So, overall for feats, it looks like you would recommend acrobatic skill-boosting feats and ones that continue the Mobility tree. Is that right?</p></blockquote><p></p>
[QUOTE="rowport, post: 2302818, member: 9729"] Hey, Gez! Sorry, I was posting my other message and missed your earlier reply! "...if you have barbarian levels, you just have to be neutral, neither chaotic nor lawful." I thought that Barbarian required a chaotic alignment? I might have that wrong? "For having Tumble 12, just sprinkle your Scout levels correctly, for example at 1st and 9th character levels, you can pull that out: max out at first level (four ranks), then at 9th level, put all your base scout skill ranks (8 of them) into Tumble. " Right, exactly, especially with the Scout's high skill points that could certainly work. Now I am thinking I might just take more Scout levels instead of the Human Paragon or Barbarian levels; that would give me more Skirmish damage anyway. "Also, since your character will be a human, you might want to take Able Learner as your first-level bonus feat. That way, cross-class skill ranks costs you only one skill points. Combined with the fact your max rank limit depends on your total character level rather than on just the classes in which the skill is a class skill, this feat let you consider all your class skills as being class skills for all your classes. It's a boon for multiclassed characters." Right! This is one that I planned on originally, until I realized how many skill synergies are between Ranger and Scout. But, for this character idea to really work, I should max out Tumble, so it might be worth taking. I just wish Scout had Disable Device. :( "While we're out twinking that character madly, the Shadowdancer class lets you qualify for the Darkrunner prestige class from Lords of Madness, since it gives you darkvision... Though that won't synergize that well with your other abilities, unless the campaign is dungeoncrawl-intensive. " LOL Well, I am not sure that my GM would allow multiple prestige classes- that might be just a touch too much twink. ;) I think if I go the Blade Dancer route (which looks pretty good to me) then I might have to give up the Shadowdancer bit. But, the Hide in Plain Sight is less important without Sneak Attack anyway, just a nice addition. "Anyway, you might want to invest in Whirlwind Attack. The prospect of tumbling through an opponent's square so as to arrive in the middle of their formation and then hacking them all with extra skirmish damage is enticing." This is a *great* idea. I have no idea how I missed that one. I really like the Blade Dancer idea. I am now thinking something like: Scout 5/Ranger 11/Shadowdancer 2 (maybe)/Blade Dancer 2 (or maybe 4) So, overall for feats, it looks like you would recommend acrobatic skill-boosting feats and ones that continue the Mobility tree. Is that right? [/QUOTE]
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