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Feat Help: Monk Reskin Werecreature
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<blockquote data-quote="Alex Bates" data-source="post: 7111035" data-attributes="member: 6881596"><p>This part of the feat is generally unimportant and i didn't overly think it through ~ the part will have plenty of strength in it so it probably takes away from them.. At the same time i am probably under valuing the ability to change form, but as it is purely cosmetic i haven't really concerned my self much over that fact. In the end of the day does using dex for strength in checks effect mechanics much more than trying to bash down a door or rip open a box ? Not as far as i know unless i am over looking the obvious.. </p><p></p><p></p><p>Free actions are actually described in the PHB Page. 190 we use them in our games alot ~ didn't think it was appropriate to restrict a class from its features to the point they have to give up bonus actions and actions to transform as it was mostly cosmetic.. the aim of this feat is to fill in the blanks to make it feel more like a werecreature rather than penalize them for wanting to be one.. So no there are no restrictions on number of times he can use it but there will be a roleplay process and reasons for him to use his human form more often, for example he won't be talking in his were form for a couple of levels etc ~</p><p></p><p>As for changing the damage type on the attack instead of a +1, i love this idea and will definitely look into applying it but what you have suggested so far is to leave in 2 quite negative effects and leave the feat as advantage on perception, transforming (which is cosmetic) and a change of damage type which doesn't make much of a difference whilst focusing on a part of the feat which could just be removed to be fair.. Which i would say is far from being worth a feat, but thanks for the point of view.</p></blockquote><p></p>
[QUOTE="Alex Bates, post: 7111035, member: 6881596"] This part of the feat is generally unimportant and i didn't overly think it through ~ the part will have plenty of strength in it so it probably takes away from them.. At the same time i am probably under valuing the ability to change form, but as it is purely cosmetic i haven't really concerned my self much over that fact. In the end of the day does using dex for strength in checks effect mechanics much more than trying to bash down a door or rip open a box ? Not as far as i know unless i am over looking the obvious.. Free actions are actually described in the PHB Page. 190 we use them in our games alot ~ didn't think it was appropriate to restrict a class from its features to the point they have to give up bonus actions and actions to transform as it was mostly cosmetic.. the aim of this feat is to fill in the blanks to make it feel more like a werecreature rather than penalize them for wanting to be one.. So no there are no restrictions on number of times he can use it but there will be a roleplay process and reasons for him to use his human form more often, for example he won't be talking in his were form for a couple of levels etc ~ As for changing the damage type on the attack instead of a +1, i love this idea and will definitely look into applying it but what you have suggested so far is to leave in 2 quite negative effects and leave the feat as advantage on perception, transforming (which is cosmetic) and a change of damage type which doesn't make much of a difference whilst focusing on a part of the feat which could just be removed to be fair.. Which i would say is far from being worth a feat, but thanks for the point of view. [/QUOTE]
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