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Feat Help: Monk Reskin Werecreature
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<blockquote data-quote="Alex Bates" data-source="post: 7111209" data-attributes="member: 6881596"><p>Thanks for the page reference and welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it had completely slipped my mind that there would be rules for turning pc's into werecreatures ~ since normally that involves taking the pc off the players hand due to the fact it gets stuff like damage immunities which as you said are pretty excessive ! The breakdown you have given is really useful and much appreciated, </p><p></p><p>The main point of the feat was take away the monk's (werecreatures) ability to function without being in form away so whilst in human form he would lose his dex bonus to ac making it a plain 10 (so he could play up his weak street urchin side bit like a commoner stats) then he could transform into the werecreature (basically allowing him to use his classes monk abilities which he can't use out of were form).. </p><p></p><p>To be fair its getting a lot more complicated than it was meant to be haha think i may scale it back to something alot more simple the thing about making the transformation cost more than a free action would be that he would lose basically a round of combat for pure roleplay reasons.. though i suppose its not end game if you take a monks bonus action from them first round of combat ? Though i have not personally had any experience with monks in my party so i have been hesitant with nerfing it in anyway.</p><p></p><p></p><p></p><p>Also thank you vince this is really useful information too ! Think i may go with something like this:</p><p></p><p></p><p></p><p>Don't think he would go for the shifter race so using some of that with the way druids work could give him this for his variant human.. Was tempted to go with just whats in the book for the wererat curse but think my player will enjoy this without adding anything broken into the game ! Ill just run it past you guys for what you think but seems like a vast improvement on the broken mess that was the original <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> may change the action / bonus action requirement if you guys know which a monk is more likely to do without but figured if he had a choice it would give him more flexibility with his attacks since he really is just a reskinned monk at the end of the day.</p><p></p><p>He would still get the "You take 1d4 radiant damage a turn whenever you come in contact with silver. This damage ends once you are no longer in contact." and advantage on smelling related perception checks ~ but they would be more on the curse side.</p></blockquote><p></p>
[QUOTE="Alex Bates, post: 7111209, member: 6881596"] Thanks for the page reference and welcome :) it had completely slipped my mind that there would be rules for turning pc's into werecreatures ~ since normally that involves taking the pc off the players hand due to the fact it gets stuff like damage immunities which as you said are pretty excessive ! The breakdown you have given is really useful and much appreciated, The main point of the feat was take away the monk's (werecreatures) ability to function without being in form away so whilst in human form he would lose his dex bonus to ac making it a plain 10 (so he could play up his weak street urchin side bit like a commoner stats) then he could transform into the werecreature (basically allowing him to use his classes monk abilities which he can't use out of were form).. To be fair its getting a lot more complicated than it was meant to be haha think i may scale it back to something alot more simple the thing about making the transformation cost more than a free action would be that he would lose basically a round of combat for pure roleplay reasons.. though i suppose its not end game if you take a monks bonus action from them first round of combat ? Though i have not personally had any experience with monks in my party so i have been hesitant with nerfing it in anyway. Also thank you vince this is really useful information too ! Think i may go with something like this: Don't think he would go for the shifter race so using some of that with the way druids work could give him this for his variant human.. Was tempted to go with just whats in the book for the wererat curse but think my player will enjoy this without adding anything broken into the game ! Ill just run it past you guys for what you think but seems like a vast improvement on the broken mess that was the original :) may change the action / bonus action requirement if you guys know which a monk is more likely to do without but figured if he had a choice it would give him more flexibility with his attacks since he really is just a reskinned monk at the end of the day. He would still get the "You take 1d4 radiant damage a turn whenever you come in contact with silver. This damage ends once you are no longer in contact." and advantage on smelling related perception checks ~ but they would be more on the curse side. [/QUOTE]
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