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Feat: Innate Casting - request critique
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<blockquote data-quote="Blue" data-source="post: 7543308" data-attributes="member: 20564"><p>Please critique this homebrew feat:</p><p></p><p><strong>Innate Casting</strong></p><p><em>Requirement: Character level 7th or higher</em></p><p>You may cast a spell from the list below without using a slot, as if from a 1st level slot. You need not know/have this spell prepared. When cast this way it does not have Concentration - you do not need to concentrate, it can not be lost to damage, and it does not interrupt existing concentration. Once any spell is cast using this, you may not use this power again until you complete a short or long rest.</p><p></p><p>The spells you may choose are dependent on your class or classes:</p><p></p><p>Bard: Heroism</p><p>Cleric: Protection from Evil and Good</p><p>Druid: Entangle</p><p>Paladin: Shield of Faith</p><p>Ranger: Hunter's Mark</p><p>Warlock: Hex</p><p></p><p><u>Discussion</u></p><p>This started as a Hunter's Mark / Hex feat, but then I expanded it to include other iconic first level concentration spells that last for one encounter. Though I stayed away from the "always cast" spells like Bless because that's too much.</p><p></p><p>I didn't have a sorcerer or wizard spell that seemed iconic enough. And I'm okay with that.</p><p></p><p>The level requirement is so that the effective extra short-rest-recharge slot and free concentration doesn't overwhelm as much at it would do at low levels. Those are both very nice features, but by 7th the utility of 1st level spells are still worthwhile but not golden anymore. Is it still worth of spending a feat on that late?</p><p></p><p>I thought about giving it sooner, but with the penalty of permanently giving up a 1st level slot. But that doesn't seem very 5e-like.</p></blockquote><p></p>
[QUOTE="Blue, post: 7543308, member: 20564"] Please critique this homebrew feat: [B]Innate Casting[/B] [I]Requirement: Character level 7th or higher[/I] You may cast a spell from the list below without using a slot, as if from a 1st level slot. You need not know/have this spell prepared. When cast this way it does not have Concentration - you do not need to concentrate, it can not be lost to damage, and it does not interrupt existing concentration. Once any spell is cast using this, you may not use this power again until you complete a short or long rest. The spells you may choose are dependent on your class or classes: Bard: Heroism Cleric: Protection from Evil and Good Druid: Entangle Paladin: Shield of Faith Ranger: Hunter's Mark Warlock: Hex [U]Discussion[/U] This started as a Hunter's Mark / Hex feat, but then I expanded it to include other iconic first level concentration spells that last for one encounter. Though I stayed away from the "always cast" spells like Bless because that's too much. I didn't have a sorcerer or wizard spell that seemed iconic enough. And I'm okay with that. The level requirement is so that the effective extra short-rest-recharge slot and free concentration doesn't overwhelm as much at it would do at low levels. Those are both very nice features, but by 7th the utility of 1st level spells are still worthwhile but not golden anymore. Is it still worth of spending a feat on that late? I thought about giving it sooner, but with the penalty of permanently giving up a 1st level slot. But that doesn't seem very 5e-like. [/QUOTE]
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