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General Tabletop Discussion
*Dungeons & Dragons
Feat Levels vs Feat Chains
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<blockquote data-quote="tetrasodium" data-source="post: 8763115" data-attributes="member: 93670"><p>I think that feats having level requirements is different than feats having prerequisite chains, both are important tools that should be used where relevant. It's sometimes ok if a feat is very powerful in the hands of a highly siloed idiot savant do one thing character who bit off a serious opportunity cost into doing that thing till they had created a cost that makes the math for the powerful feat worthwhile. That's not so true when a player simply chooses the best whatever till they can simply chose the broken powerful feat. </p><p></p><p>Sharpshooter is a good example where the distinction could be important simply saying that a pc needs to be x level before they can take it is rarely good enough because setting x to a level in late tier3/tier4 pretty much just admits the feat is too good & can't be used at the levels regularly played. If instead a player needed to take naturalist* + elven accuracy + weapon focus:longbow > sharpshooter then the benefits that come with sharpshooter start looking reasonable because the character is specialized in whatever comes with naturalist plus two solid but niche feats with all of them focused on the same niche as sharpshooter being able to shoot through cover</p><p></p><p>That's not to say I think sharpshooter should be in 5.5 just that it makes a good example of a borked feat with a few theme relevant feats from 5e & past editions.</p><p></p><p>*I don't know if naturalist was ever a feat, I just put in something for filler that could maybe be a decent level 1 feat</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8763115, member: 93670"] I think that feats having level requirements is different than feats having prerequisite chains, both are important tools that should be used where relevant. It's sometimes ok if a feat is very powerful in the hands of a highly siloed idiot savant do one thing character who bit off a serious opportunity cost into doing that thing till they had created a cost that makes the math for the powerful feat worthwhile. That's not so true when a player simply chooses the best whatever till they can simply chose the broken powerful feat. Sharpshooter is a good example where the distinction could be important simply saying that a pc needs to be x level before they can take it is rarely good enough because setting x to a level in late tier3/tier4 pretty much just admits the feat is too good & can't be used at the levels regularly played. If instead a player needed to take naturalist* + elven accuracy + weapon focus:longbow > sharpshooter then the benefits that come with sharpshooter start looking reasonable because the character is specialized in whatever comes with naturalist plus two solid but niche feats with all of them focused on the same niche as sharpshooter being able to shoot through cover That's not to say I think sharpshooter should be in 5.5 just that it makes a good example of a borked feat with a few theme relevant feats from 5e & past editions. *I don't know if naturalist was ever a feat, I just put in something for filler that could maybe be a decent level 1 feat [/QUOTE]
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Feat Levels vs Feat Chains
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