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Feat Levels vs Feat Chains
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<blockquote data-quote="Li Shenron" data-source="post: 8763184" data-attributes="member: 1465"><p>Ultimately, I like neither... but that depends on how big or small are feats in a specific edition or ruleset (whatever they're called outside of D&D).</p><p></p><p>The idea of 5e was that feats are supposed to be a big deal, so each feat should really make a difference. The high-complexity feats grant therefore many benefits (low-complexity feats exist alongside, so as to allow different degrees of complexity to different players at the same table, which is a very solid principle IMO) and effectively work as mini-themes for your PC. Within such a framework, I think it is way better to design all feats as balanced as possible with each other, and retain more or less similar usefulness at all levels, so no level-restricted feats is the best for me. And it's also better not to chain feats together, so as to avoid characters having to take some feats they're not interested into. </p><p></p><p>I would make an exception however, for feats that granted spellcasting. In that case, a chain with later feats granting higher-level spells makes some sense to me, especially if the chain is used to emulate a sort of "multiclassing light". So I would not have problems with Magic Initiate having follow-up feats that granted a spell of a higher level than the previous. In DnDNext playtest we had a chain of 3 feats like that, so a character could earn up to a 3rd level spell by taking all 3 feats, but only the first made it into the PHB.</p><p></p><p>Other editions are a different matter though... in 3e feats were smaller and more abundant per character. Somehow feat chains made a bit more sense, but still I was never particularly comfortable with the different degrees of value between the early and the late feat in a chain. Generally speaking, I always found the idea of "suck early to rule later" (in this case waste a feat now to get a broken feat later) absolutely horrible, especially since not everyone starts the game from 1st level all the time. So even in that case, I'd still want all feats more or less equally valuable, and that should mean no need for a minimum level.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8763184, member: 1465"] Ultimately, I like neither... but that depends on how big or small are feats in a specific edition or ruleset (whatever they're called outside of D&D). The idea of 5e was that feats are supposed to be a big deal, so each feat should really make a difference. The high-complexity feats grant therefore many benefits (low-complexity feats exist alongside, so as to allow different degrees of complexity to different players at the same table, which is a very solid principle IMO) and effectively work as mini-themes for your PC. Within such a framework, I think it is way better to design all feats as balanced as possible with each other, and retain more or less similar usefulness at all levels, so no level-restricted feats is the best for me. And it's also better not to chain feats together, so as to avoid characters having to take some feats they're not interested into. I would make an exception however, for feats that granted spellcasting. In that case, a chain with later feats granting higher-level spells makes some sense to me, especially if the chain is used to emulate a sort of "multiclassing light". So I would not have problems with Magic Initiate having follow-up feats that granted a spell of a higher level than the previous. In DnDNext playtest we had a chain of 3 feats like that, so a character could earn up to a 3rd level spell by taking all 3 feats, but only the first made it into the PHB. Other editions are a different matter though... in 3e feats were smaller and more abundant per character. Somehow feat chains made a bit more sense, but still I was never particularly comfortable with the different degrees of value between the early and the late feat in a chain. Generally speaking, I always found the idea of "suck early to rule later" (in this case waste a feat now to get a broken feat later) absolutely horrible, especially since not everyone starts the game from 1st level all the time. So even in that case, I'd still want all feats more or less equally valuable, and that should mean no need for a minimum level. [/QUOTE]
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