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General Tabletop Discussion
*Dungeons & Dragons
Feat Levels vs Feat Chains
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<blockquote data-quote="Mephista" data-source="post: 8763443" data-attributes="member: 6786252"><p>I'm not okay with feat taxes. Too few feats with a high chance of games ending before we get to the third tier means it's not worth it. If something is too powerful, just raise it up a tier. Or break the feat up.</p><p></p><p>3e style feat chains existed to delay abilities to a higher level. Now, we can just assign a level. </p><p></p><p>Now, feat chains might exist if the feats build off each other. Let's say ... There's a Virtuoso feat that builds off Musician. Virtuoso let's you use the Magician ability in 1 minute increments instead of 1 hour rests. Inspiration every fight. A third might heal or grant THP with Musician.</p><p></p><p>Feat chains to force a higher cost is bad in 5e.</p></blockquote><p></p>
[QUOTE="Mephista, post: 8763443, member: 6786252"] I'm not okay with feat taxes. Too few feats with a high chance of games ending before we get to the third tier means it's not worth it. If something is too powerful, just raise it up a tier. Or break the feat up. 3e style feat chains existed to delay abilities to a higher level. Now, we can just assign a level. Now, feat chains might exist if the feats build off each other. Let's say ... There's a Virtuoso feat that builds off Musician. Virtuoso let's you use the Magician ability in 1 minute increments instead of 1 hour rests. Inspiration every fight. A third might heal or grant THP with Musician. Feat chains to force a higher cost is bad in 5e. [/QUOTE]
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Feat Levels vs Feat Chains
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