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<blockquote data-quote="Scion" data-source="post: 1256307" data-attributes="member: 5777"><p>Sure. Plus your paladin has lost out on an average of 10hp (3 feat equivalent), certain skills, a bunch of benefits for his mount, loss in spell casting.</p><p></p><p>How many feats are those 2 fourth level spells worth? there arent any feats that can gain those back. So we'll just say two.</p><p></p><p>Spell casting levels? say one each, two more.</p><p></p><p>Remove disease? another one.</p><p></p><p>Smite evil? sure, one more.</p><p></p><p>That is 9 right there. Now he also lost 2 BAB which is a significant loss for a primary melee type. His mount will never be anywhere near as strong as it could be. Being forced to use at least one of the feats you gained on a save feat just cuts into the amount that you actually get to use for something else.</p><p></p><p>Seems like an all right trade really. Especially considering what is lost.</p><p></p><p>I still think that mine is better though, it makes it a much harder choice. With some prereq's it'll become even harder to choose.</p><p></p><p>The choice for rogues is even worse, they delay getting their higher abilities for a long time. Absolutely destroy their skill points for a few levels. With the one I put up I couldnt see most any rogue going for it unless they had a specific feat chain they really wanted. If that is true then more power to them, give up power from one class for some from another. Few feats are incredibly overpowering, those that are generally need to be fixed by the dm whether this option is here or not.</p></blockquote><p></p>
[QUOTE="Scion, post: 1256307, member: 5777"] Sure. Plus your paladin has lost out on an average of 10hp (3 feat equivalent), certain skills, a bunch of benefits for his mount, loss in spell casting. How many feats are those 2 fourth level spells worth? there arent any feats that can gain those back. So we'll just say two. Spell casting levels? say one each, two more. Remove disease? another one. Smite evil? sure, one more. That is 9 right there. Now he also lost 2 BAB which is a significant loss for a primary melee type. His mount will never be anywhere near as strong as it could be. Being forced to use at least one of the feats you gained on a save feat just cuts into the amount that you actually get to use for something else. Seems like an all right trade really. Especially considering what is lost. I still think that mine is better though, it makes it a much harder choice. With some prereq's it'll become even harder to choose. The choice for rogues is even worse, they delay getting their higher abilities for a long time. Absolutely destroy their skill points for a few levels. With the one I put up I couldnt see most any rogue going for it unless they had a specific feat chain they really wanted. If that is true then more power to them, give up power from one class for some from another. Few feats are incredibly overpowering, those that are generally need to be fixed by the dm whether this option is here or not. [/QUOTE]
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