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<blockquote data-quote="Ackem" data-source="post: 1256359" data-attributes="member: 15003"><p>10 hp is nothing. The difficulty of using Toughness to simulate it is the result of Toughness being alongside Endurance in the joke feat category.</p><p></p><p>The Paladin has a better skillset as a Feat Master then as a Paladin, The only skill of note that he loses is Sense Motive. He keeps his essential skills of Diplomacy, Concentration, Ride, and Handle Animal.</p><p></p><p></p><p></p><p>Quit pretending that any class feature is worth a feat. If there was an alternate Barbarian with no Trap Sense, but with 6 bonus feats, would you be defending the class as balanced since each of those levels of Trap Sense was worth a feat? The Paladin is a crummy caster with a mediocre spell list and only half caster level.</p><p></p><p></p><p></p><p>lol</p><p></p><p></p><p></p><p>A) The Mount has a Spell Resistance 5 lower, that's it.</p><p></p><p>B) It's two BAB, not 3. It's also insignificant.</p><p></p><p></p><p></p><p>Just by browsing through my Complete Warrior, allow me to list some Feats that the Paladin could take and their effect.</p><p></p><p>1. Close Quarter Fighting: AOE whenever someone tries a Grapple. If it hits, grapple is avoided.</p><p></p><p>2-3.Extra Smite: 4 more Smites per day</p><p></p><p>4. Improved Toughness: +1 hp/level. Results in a higher hitpoint total then a straight Paladin.</p><p></p><p>5. Power Critical: +4 to Threat Confirms</p><p></p><p>6. Divine Vigor: Use Turn Undead use to increase speed by 10 and grant 2 temp hitpoints per level. Lasts 1 minute per Charisma Bonus.</p><p></p><p>7. Calvary Charger: not going to bother typing it all out, but it's really really unpleasant.</p><p></p><p>8-10. Iron Will, Great Fort, Lightning Reflexies: +2 to all saves.</p><p></p><p>10-13. Whatever I feel like</p><p></p><p>I lost 2 BAB, a Remove Disease/Week, and 2 4th Level Spells for that. My character has better saves, more hitpoints, more smites, is better at mounted combat, and can generally whomp any straight Paladin.</p></blockquote><p></p>
[QUOTE="Ackem, post: 1256359, member: 15003"] 10 hp is nothing. The difficulty of using Toughness to simulate it is the result of Toughness being alongside Endurance in the joke feat category. The Paladin has a better skillset as a Feat Master then as a Paladin, The only skill of note that he loses is Sense Motive. He keeps his essential skills of Diplomacy, Concentration, Ride, and Handle Animal. Quit pretending that any class feature is worth a feat. If there was an alternate Barbarian with no Trap Sense, but with 6 bonus feats, would you be defending the class as balanced since each of those levels of Trap Sense was worth a feat? The Paladin is a crummy caster with a mediocre spell list and only half caster level. lol A) The Mount has a Spell Resistance 5 lower, that's it. B) It's two BAB, not 3. It's also insignificant. Just by browsing through my Complete Warrior, allow me to list some Feats that the Paladin could take and their effect. 1. Close Quarter Fighting: AOE whenever someone tries a Grapple. If it hits, grapple is avoided. 2-3.Extra Smite: 4 more Smites per day 4. Improved Toughness: +1 hp/level. Results in a higher hitpoint total then a straight Paladin. 5. Power Critical: +4 to Threat Confirms 6. Divine Vigor: Use Turn Undead use to increase speed by 10 and grant 2 temp hitpoints per level. Lasts 1 minute per Charisma Bonus. 7. Calvary Charger: not going to bother typing it all out, but it's really really unpleasant. 8-10. Iron Will, Great Fort, Lightning Reflexies: +2 to all saves. 10-13. Whatever I feel like I lost 2 BAB, a Remove Disease/Week, and 2 4th Level Spells for that. My character has better saves, more hitpoints, more smites, is better at mounted combat, and can generally whomp any straight Paladin. [/QUOTE]
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