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<blockquote data-quote="Scion" data-source="post: 1256390" data-attributes="member: 5777"><p>I was going by already existing feats.</p><p></p><p>And yes, many, if not all, class abilities should be able to be attained through feats.</p><p></p><p></p><p></p><p>Yes they are, good job for stating the obvious. Now, is it a feat? yes. So is it worth a feat? by definition a feat is worth a feat. so yes. Hence it is a good comparison. Even if is it a very unimpressive feat, it is used as a prereq for a lot of very good feats.</p><p></p><p></p><p></p><p></p><p> Heal (Wis), Knowledge (nobility and royalty) (Int), and Sense Motive (Wis).</p><p>actually. so while not a huge hit still unfortunate in some ways.</p><p></p><p></p><p></p><p>I think that you have a major problem, exactly what it is though I am not sure. Trap sense is again a pretty sucky ability, but overall when you have a +6 with it then in feat terms it is probably worth 2 feats. +2 for the first and then +4 for the second, possibly +3 with each. That is just the way the game works. So yes, it is something that could and probably should be a feat. It may suck most of the time, but some peoples character concepts would really get a boost out of such a feat.</p><p></p><p>I do believe that there is a feat somewhere which increases a characters use of smite once per day. I dont know where, so it is possible that there isnt one or it was a houserule in a campaign I was in. Again, you may not pay for it, but that does not make it an option that should not be there. Personaly I hate dodge and feel it is also worthless. That however does not make it 'not a feat' nor does it make it 'not worth a feat'. Some class abilities are stronger or more useful than others. The same goes for feats.</p></blockquote><p></p>
[QUOTE="Scion, post: 1256390, member: 5777"] I was going by already existing feats. And yes, many, if not all, class abilities should be able to be attained through feats. Yes they are, good job for stating the obvious. Now, is it a feat? yes. So is it worth a feat? by definition a feat is worth a feat. so yes. Hence it is a good comparison. Even if is it a very unimpressive feat, it is used as a prereq for a lot of very good feats. Heal (Wis), Knowledge (nobility and royalty) (Int), and Sense Motive (Wis). actually. so while not a huge hit still unfortunate in some ways. I think that you have a major problem, exactly what it is though I am not sure. Trap sense is again a pretty sucky ability, but overall when you have a +6 with it then in feat terms it is probably worth 2 feats. +2 for the first and then +4 for the second, possibly +3 with each. That is just the way the game works. So yes, it is something that could and probably should be a feat. It may suck most of the time, but some peoples character concepts would really get a boost out of such a feat. I do believe that there is a feat somewhere which increases a characters use of smite once per day. I dont know where, so it is possible that there isnt one or it was a houserule in a campaign I was in. Again, you may not pay for it, but that does not make it an option that should not be there. Personaly I hate dodge and feel it is also worthless. That however does not make it 'not a feat' nor does it make it 'not worth a feat'. Some class abilities are stronger or more useful than others. The same goes for feats. [/QUOTE]
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