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Feat Master
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<blockquote data-quote="IndyPendant" data-source="post: 1257245" data-attributes="member: 8738"><p>I just checked the tower to be certain, and yes he has vamped up the Feat Master a bit. I'm a bit disappointed actually; this is what the Feat Master used to be from the Tower:</p><p></p><p>FEAT MASTER</p><p>Requirements:</p><p>Must have at least one level in another class.</p><p>******************************</p><p>Class Features:</p><p>Hit Die: 1d6 </p><p>Skill Points: 2</p><p>Class Skills: The combined class skills of the character’s other classes.</p><p>Weapon and Armor Proficiency: none</p><p></p><p>Level Attack Fort Reflex Will Special</p><p> 1.....+0....+0....+0....+0.....Bonus Feats, Special Multi-Classing</p><p> 2.....+1....+0....+0....+0.....Bonus Feats</p><p> 3.....+1....+1....+1....+1.....Bonus Feats</p><p> 4.....+2....+1....+1....+1.....Bonus Feats</p><p> 5.....+2....+1....+1....+1.....Bonus Feats</p><p></p><p>Bonus Feats - The feat master gains 3 more feats. These feats are in addition to any other feats the character normally gains.</p><p></p><p>Special Multi-Classing - Characters may not take two consecutive levels in the feat master class. Once a level of feat master is gained, another level cannot be obtained until the character advances at least one level in another class.</p><p>******************************</p><p>In my opinion, this isn't overpowered for a prestige class. And that opinion seems to be born out in that it has been taken precisely once, for one level, since I've presented it as an option about 1.5 years ago.</p><p></p><p>You get 3 feats/level, instead of 5 feats/2 levels--but you sacrifice virtually everything to get it. Worst saves all around, worst BAB, low hit points, worst skill points, and you have to alternate Feat Master with a regular class level.</p><p></p><p>I don't know about the new one--but I'm fine with their old one.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 1257245, member: 8738"] I just checked the tower to be certain, and yes he has vamped up the Feat Master a bit. I'm a bit disappointed actually; this is what the Feat Master used to be from the Tower: FEAT MASTER Requirements: Must have at least one level in another class. ****************************** Class Features: Hit Die: 1d6 Skill Points: 2 Class Skills: The combined class skills of the character’s other classes. Weapon and Armor Proficiency: none Level Attack Fort Reflex Will Special 1.....+0....+0....+0....+0.....Bonus Feats, Special Multi-Classing 2.....+1....+0....+0....+0.....Bonus Feats 3.....+1....+1....+1....+1.....Bonus Feats 4.....+2....+1....+1....+1.....Bonus Feats 5.....+2....+1....+1....+1.....Bonus Feats Bonus Feats - The feat master gains 3 more feats. These feats are in addition to any other feats the character normally gains. Special Multi-Classing - Characters may not take two consecutive levels in the feat master class. Once a level of feat master is gained, another level cannot be obtained until the character advances at least one level in another class. ****************************** In my opinion, this isn't overpowered for a prestige class. And that opinion seems to be born out in that it has been taken precisely once, for one level, since I've presented it as an option about 1.5 years ago. You get 3 feats/level, instead of 5 feats/2 levels--but you sacrifice virtually everything to get it. Worst saves all around, worst BAB, low hit points, worst skill points, and you have to alternate Feat Master with a regular class level. I don't know about the new one--but I'm fine with their old one. [/QUOTE]
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