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*Pathfinder & Starfinder
Feat - 'meet prerequisite'
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<blockquote data-quote="Norfleet" data-source="post: 1108384" data-attributes="member: 11581"><p>The feat for doing something would HAVE to be rather "broad ranging", so to speak, because otherwise, you'd have to have very specific feats for every potential combination of character that the person may have had in mind. Either the feat to allow such a thing would have to be rather "broad-ranging" and "general", so to speak, or you may as well be adjucating this on a case-by-case basis. That, or have a bucket of feats which do exactly the same thing, only for a very specific other feat or feat chain. That's just way too complicated.</p><p></p><p></p><p>Well, you could make it for ignoring requirements pertaining to one specific stat, although that won't really make a difference in your example.</p><p></p><p>In fact, it probably won't even be terribly unbalancing to simply make it ignore ALL stat-based requirements, as the Fallout version does. Some feats are such that you simply NEED to meet the stat requirement if you expect it to even be USEFUL, and other feats are such that they wouldn't be horribly unbalancing even if you DID take them without the adequate stats, especially if you burn a feat for the right to do so: Feats with stat requirements are basically simply locking some people out of potentially entire feat chains that they could have potentially had, had they simply been luckier with the dice at character generation. In effect, the character may be permanently crippled due to factors which may have been entirely beyond his control, simply because he can't possibly, ever, meet the stat requirements for some feat.</p><p></p><p>Of course, many times, the fact that he can't meet the stat requirement was by design of the player who arranged his stats anyway, in which case he probably doesn't WANT that feat in the first place. You can easily curb the potential abuse of this by making this feat apply only to feats taken for a Clvl feat, not to bonus feats gained due to class or race, and/or making this feat require some minimum character level to select (as in Fallout).</p><p></p><p>Really, however, I don't see any really hugely glaring abuse potential here. Any character could potentially have taken any combination of feats which are only stat-based in requirement, had they only been luckier at character generation. Why kick a guy while he's down?</p><p></p><p>Besides, if it didn't throw the balance on a Fallout game where the purpose was to intentionally create point-buy characters for the express purpose of killing each other in an arena combat, multiplayerwise, it sure as hell isn't going to do that here, where character generation certainly can be no more an exercise in controlled anarchy than that.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1108384, member: 11581"] The feat for doing something would HAVE to be rather "broad ranging", so to speak, because otherwise, you'd have to have very specific feats for every potential combination of character that the person may have had in mind. Either the feat to allow such a thing would have to be rather "broad-ranging" and "general", so to speak, or you may as well be adjucating this on a case-by-case basis. That, or have a bucket of feats which do exactly the same thing, only for a very specific other feat or feat chain. That's just way too complicated. Well, you could make it for ignoring requirements pertaining to one specific stat, although that won't really make a difference in your example. In fact, it probably won't even be terribly unbalancing to simply make it ignore ALL stat-based requirements, as the Fallout version does. Some feats are such that you simply NEED to meet the stat requirement if you expect it to even be USEFUL, and other feats are such that they wouldn't be horribly unbalancing even if you DID take them without the adequate stats, especially if you burn a feat for the right to do so: Feats with stat requirements are basically simply locking some people out of potentially entire feat chains that they could have potentially had, had they simply been luckier with the dice at character generation. In effect, the character may be permanently crippled due to factors which may have been entirely beyond his control, simply because he can't possibly, ever, meet the stat requirements for some feat. Of course, many times, the fact that he can't meet the stat requirement was by design of the player who arranged his stats anyway, in which case he probably doesn't WANT that feat in the first place. You can easily curb the potential abuse of this by making this feat apply only to feats taken for a Clvl feat, not to bonus feats gained due to class or race, and/or making this feat require some minimum character level to select (as in Fallout). Really, however, I don't see any really hugely glaring abuse potential here. Any character could potentially have taken any combination of feats which are only stat-based in requirement, had they only been luckier at character generation. Why kick a guy while he's down? Besides, if it didn't throw the balance on a Fallout game where the purpose was to intentionally create point-buy characters for the express purpose of killing each other in an arena combat, multiplayerwise, it sure as hell isn't going to do that here, where character generation certainly can be no more an exercise in controlled anarchy than that. [/QUOTE]
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