Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feat Modifications and/or Halving
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yunru" data-source="post: 6924355" data-attributes="member: 6780961"><p>So the goal is simple: Feats will only cost half an ASI. All feats will be half feats. Human Variants grant two feats to compensate.</p><p></p><p><strong>Alert:</strong></p><p>Remove the can't be surprised - As an half feat all of it would be too powerful, and this can be emulated by the +5 initiative anyway.</p><p></p><p><strong>Athlete:</strong></p><p>This already was a half feat, so just remove the ability score increase.</p><p></p><p><strong>Actor:</strong></p><p>As above.</p><p></p><p><strong>Charger:</strong></p><p>This is weak. Ironically the easiest way to make it better is to remove the first feature.</p><p>The second part of the charger feat now works whenever you've moved 10ft towards a target before attacking, but only to the next attack. So a character with three attacks could go charging around the battlefield and get the bonus three times. Fancy that.</p><p></p><p><strong>Crossbow Expert:</strong></p><p>Moved the ability to used ranged attacks in melee without disadvantage into its own feat.</p><p></p><p><strong>Defensive Duelist:</strong></p><p>I left this one as-is. Might be slightly powerful, but Two-Weapon-Fighting could use the boost anyway.</p><p><strong></strong></p><p><strong>Duel Wielder:</strong></p><p>See above.</p><p></p><p><strong>Dungeon Delver:</strong></p><p>I left this one as-is too.</p><p><strong></strong></p><p><strong>Durable:</strong></p><p>Removed the stat boost, otherwise unchanged.</p><p><strong></strong></p><p><strong>Elemental Adept:</strong></p><p><strong></strong>Left unchanged.</p><p></p><p><strong>Grappler:</strong></p><p>Now this pile of excrement I did change. The third line is useless, and already removed in errata so that's gone.</p><p>The first part's solid, so that can stay.</p><p>The second point, that's where the change is. I changed it to "Whenever you make a grapple check to grapple a creature, you may make the check at disadvantage. If you do, the target is restrained on a success.</p><p></p><p><strong>Great Weapon Master:</strong></p><p>This one I split into two parts - Cleave, which is it's own feat, and Called Shot (or something), which is also it's own feat, but offers -3/+6 instead of -5/+10, and to any attack when you're wielding a single weapon. Yes, this is also where the -5/+10 from Sharpshooter will go.</p><p></p><p><strong>Healer:</strong></p><p>Stabilising a dying creature no longer heals that creature.</p><p>Might make the healing a bonus action.</p><p></p><p><strong>Heavily Armored:</strong></p><p>Standard half-feat procedure, remove the stat boost.</p><p></p><p><strong>Heavy Armor Master:</strong></p><p>See above.</p><p></p><p><strong>Inspiring Leader:</strong></p><p>Left it the same.</p><p></p><p><strong>Keen Mind:</strong></p><p>Already a half-feat. Remove stat boost.</p><p></p><p><strong>Lightly Armored:</strong></p><p>See above.</p><p></p><p><strong>Linguist:</strong></p><p>See above.</p><p></p><p><strong>Lucky:</strong></p><p>The number of luck points are equal to half your proficiency modifier (not sure on which way to round). Otherwise untouched.</p><p></p><p><strong><em>More to come</em></strong></p></blockquote><p></p>
[QUOTE="Yunru, post: 6924355, member: 6780961"] So the goal is simple: Feats will only cost half an ASI. All feats will be half feats. Human Variants grant two feats to compensate. [B]Alert:[/B] Remove the can't be surprised - As an half feat all of it would be too powerful, and this can be emulated by the +5 initiative anyway. [B]Athlete:[/B] This already was a half feat, so just remove the ability score increase. [B]Actor:[/B] As above. [B]Charger:[/B] This is weak. Ironically the easiest way to make it better is to remove the first feature. The second part of the charger feat now works whenever you've moved 10ft towards a target before attacking, but only to the next attack. So a character with three attacks could go charging around the battlefield and get the bonus three times. Fancy that. [B]Crossbow Expert:[/B] Moved the ability to used ranged attacks in melee without disadvantage into its own feat. [B]Defensive Duelist:[/B] I left this one as-is. Might be slightly powerful, but Two-Weapon-Fighting could use the boost anyway. [B] Duel Wielder:[/B] See above. [B]Dungeon Delver:[/B] I left this one as-is too. [B] Durable:[/B] Removed the stat boost, otherwise unchanged. [B] Elemental Adept: [/B]Left unchanged. [B]Grappler:[/B] Now this pile of excrement I did change. The third line is useless, and already removed in errata so that's gone. The first part's solid, so that can stay. The second point, that's where the change is. I changed it to "Whenever you make a grapple check to grapple a creature, you may make the check at disadvantage. If you do, the target is restrained on a success. [B]Great Weapon Master:[/B] This one I split into two parts - Cleave, which is it's own feat, and Called Shot (or something), which is also it's own feat, but offers -3/+6 instead of -5/+10, and to any attack when you're wielding a single weapon. Yes, this is also where the -5/+10 from Sharpshooter will go. [B]Healer:[/B] Stabilising a dying creature no longer heals that creature. Might make the healing a bonus action. [B]Heavily Armored:[/B] Standard half-feat procedure, remove the stat boost. [B]Heavy Armor Master:[/B] See above. [B]Inspiring Leader:[/B] Left it the same. [B]Keen Mind:[/B] Already a half-feat. Remove stat boost. [B]Lightly Armored:[/B] See above. [B]Linguist:[/B] See above. [B]Lucky:[/B] The number of luck points are equal to half your proficiency modifier (not sure on which way to round). Otherwise untouched. [B][I]More to come[/I][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feat Modifications and/or Halving
Top