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Feat: No armor expertise; input needed
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<blockquote data-quote="Cheiromancer" data-source="post: 2302628" data-attributes="member: 141"><p>The main issue I have with Technik4's feats is their progressive nature; feats are not supposed to be level dependent. Now WotC sometimes breaks these rules, but as a general rule it is not a good idea. My other issue is that they seem a little weak. 3 feats to get a +8 AC at 16th level isn't quite enough.</p><p></p><p>I think something like this would be about right:</p><p></p><p>No Armor I [Fighter]</p><p>Unencumbered by armor, you use your weapons for defense as well as offense.</p><p>Pre-requisite: BAB +1, proficient with light armor.</p><p>Benefit: As long as you threaten adjacent squares you gain a +4 armor bonus. For the purpose of feats and class abilities you are treated as if you are wearing light metal armor.</p><p></p><p>No Armor II [Fighter]</p><p>Your fighting style blocks attacks better than most armor.</p><p>Pre-requisite: BAB +3, No Armor I, proficient with medium armor.</p><p>Benefit: As long as you threaten adjacent squares you gain a +8 armor bonus. For the purpose of feats and class abilities you are treated as if you are wearing medium metal armor.</p><p></p><p>No Armor III [Fighter]</p><p>You can parry and block almost all incoming attacks.</p><p>Pre-requisite: BAB +6, No Armor II, No Armor I, proficient with heavy armor.</p><p>Benefit: As long as you threaten adjacent squares you gain a +12 armor bonus. For the purpose of feats and class abilities you are treated as if you are wearing heavy metal armor.</p><p></p><p>Reasoning: </p><p></p><p>These are armor bonuses, so they don't stack with other armor bonuses (like bracers), but they do stack with shields. Since the character is treated as wearing armor, he can't use abilities or feats that are intended to provide protection to unarmored characters. Note that monks and druids can't use these feats without losing their powers. Wizards can (if they have the right proficiencies), but the feat cost is high, and at higher levels they would probably just use bracers of defense. </p><p></p><p>NoA I is like a chain shirt, mage armor, or that psionic feat (inertial armor?). It doesn't apply if the fighter is unarmed or flat-footed, unless the fighter has feats or abilities that allow him to threaten under those conditions.</p><p></p><p>The value of the other feats I set by using Upper Krust's notion that 1 feat = 1 character level worth of treasure, and figuring out what that would buy if spent on bracers of defense (value = bonus squared times 1000 gp). Since the character is stuck with these feats for his whole career, I used the wealth for level 11 for NoA II (the average of 3rd and 20th level), and the wealth for level 13 for NoA III (average of 6th and 20th level). And I used UK's wealth progressions; level cubed times 100 gp.</p><p></p><p>Actually, I wanted the bonuses to go +4, +8, +12, so I used UK's charts to set the BAB pre-requisites. </p><p></p><p>These feats are quite good when they first apply- a 3rd level fighter could have the rough equivalent of a +3 mithral breastplate, but I figure that the opportunity cost at early levels is very high- fighters are stretched for feats as they try to complete key feat chains. By the time they catch up, their armored comrades have quite nifty magical armor of their own (+4 plate mail, say). The no-armored fighters will have the advantage of better skill rolls (though armors can be glamered to allow this as well) and being able to sleep in their armor, and will have more money for weapons, shields and other items, but will have spent 3 feats for these advantages.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2302628, member: 141"] The main issue I have with Technik4's feats is their progressive nature; feats are not supposed to be level dependent. Now WotC sometimes breaks these rules, but as a general rule it is not a good idea. My other issue is that they seem a little weak. 3 feats to get a +8 AC at 16th level isn't quite enough. I think something like this would be about right: No Armor I [Fighter] Unencumbered by armor, you use your weapons for defense as well as offense. Pre-requisite: BAB +1, proficient with light armor. Benefit: As long as you threaten adjacent squares you gain a +4 armor bonus. For the purpose of feats and class abilities you are treated as if you are wearing light metal armor. No Armor II [Fighter] Your fighting style blocks attacks better than most armor. Pre-requisite: BAB +3, No Armor I, proficient with medium armor. Benefit: As long as you threaten adjacent squares you gain a +8 armor bonus. For the purpose of feats and class abilities you are treated as if you are wearing medium metal armor. No Armor III [Fighter] You can parry and block almost all incoming attacks. Pre-requisite: BAB +6, No Armor II, No Armor I, proficient with heavy armor. Benefit: As long as you threaten adjacent squares you gain a +12 armor bonus. For the purpose of feats and class abilities you are treated as if you are wearing heavy metal armor. Reasoning: These are armor bonuses, so they don't stack with other armor bonuses (like bracers), but they do stack with shields. Since the character is treated as wearing armor, he can't use abilities or feats that are intended to provide protection to unarmored characters. Note that monks and druids can't use these feats without losing their powers. Wizards can (if they have the right proficiencies), but the feat cost is high, and at higher levels they would probably just use bracers of defense. NoA I is like a chain shirt, mage armor, or that psionic feat (inertial armor?). It doesn't apply if the fighter is unarmed or flat-footed, unless the fighter has feats or abilities that allow him to threaten under those conditions. The value of the other feats I set by using Upper Krust's notion that 1 feat = 1 character level worth of treasure, and figuring out what that would buy if spent on bracers of defense (value = bonus squared times 1000 gp). Since the character is stuck with these feats for his whole career, I used the wealth for level 11 for NoA II (the average of 3rd and 20th level), and the wealth for level 13 for NoA III (average of 6th and 20th level). And I used UK's wealth progressions; level cubed times 100 gp. Actually, I wanted the bonuses to go +4, +8, +12, so I used UK's charts to set the BAB pre-requisites. These feats are quite good when they first apply- a 3rd level fighter could have the rough equivalent of a +3 mithral breastplate, but I figure that the opportunity cost at early levels is very high- fighters are stretched for feats as they try to complete key feat chains. By the time they catch up, their armored comrades have quite nifty magical armor of their own (+4 plate mail, say). The no-armored fighters will have the advantage of better skill rolls (though armors can be glamered to allow this as well) and being able to sleep in their armor, and will have more money for weapons, shields and other items, but will have spent 3 feats for these advantages. [/QUOTE]
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