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Feat: No armor expertise; input needed
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<blockquote data-quote="Hawken" data-source="post: 2305546" data-attributes="member: 23619"><p>How are you justifying providing an armor bonus without there being any actual armor involved? No natural armor, no thick skin or whatever, just a technique? Techniques don't provide armor. It would probably be closer to a Dodge bonus and while they stack, they also are negated if the character cannot move. Choosing the bonus to be an armor bonus simply so the benefit doesn't stack with an armor bonus is simply unimaginative. If you have to create a feat for this, then just put a limitation on it that states that the person doesn't get any benefit from the feat if he is wearing any armor. Or maybe allow the person to wear light armor at the most.</p><p></p><p>If this is for Fighters, then why not strip the fighter of his armor proficiencies at 1st level, except for Light. Give him a +4 Dodge bonus to AC for the loss of Heavy Armor Proficiency, restricting that it cannot be used unless wearing light or no armor. For the loss of Medium Armor Proficiency, increase that bonus by +1 at 3rd, 6th, 9th, 12th, 15th and 18th. That will grant a total of +10 to AC by 18th level. Light armor will allow him best use of his Dexterity while still able to wear some type of armor. The bonus tops out better than Full Plate, but it also has the restriction of depending on the Fighter's ability to move and react.</p><p></p><p>No feats are lost, the fighter gets an AC bonus in exchange for proficiency with medium/heavy armor and game balance is maintained. If the Fighter wants to use medium or heavy armor later on, then he can use one of his feats to gain proficiency for that but then he loses the benefit of this ability. </p><p></p><p>One thing about all the different sources that have come out since the PHB, is that so many new feats are out there and many of them are not feats at all but things that a character should be able to do normally. Parrying is part of Combat Expertise, there doesn't need to be a feat for it. </p><p></p><p>ZuulMoG's string of feats are wasteful but also crazy. If a Fighter took those feats, he could lower his BAB by 5 and increase his AC by 20! No DM in his right mind would go for that when I have seen characters without such feats and with decent magic items wind up with a 30+ AC, combine that with those feats and you're looking at a 20th level character with an AC greater than 50 while suffering an insignificant loss to BAB.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2305546, member: 23619"] How are you justifying providing an armor bonus without there being any actual armor involved? No natural armor, no thick skin or whatever, just a technique? Techniques don't provide armor. It would probably be closer to a Dodge bonus and while they stack, they also are negated if the character cannot move. Choosing the bonus to be an armor bonus simply so the benefit doesn't stack with an armor bonus is simply unimaginative. If you have to create a feat for this, then just put a limitation on it that states that the person doesn't get any benefit from the feat if he is wearing any armor. Or maybe allow the person to wear light armor at the most. If this is for Fighters, then why not strip the fighter of his armor proficiencies at 1st level, except for Light. Give him a +4 Dodge bonus to AC for the loss of Heavy Armor Proficiency, restricting that it cannot be used unless wearing light or no armor. For the loss of Medium Armor Proficiency, increase that bonus by +1 at 3rd, 6th, 9th, 12th, 15th and 18th. That will grant a total of +10 to AC by 18th level. Light armor will allow him best use of his Dexterity while still able to wear some type of armor. The bonus tops out better than Full Plate, but it also has the restriction of depending on the Fighter's ability to move and react. No feats are lost, the fighter gets an AC bonus in exchange for proficiency with medium/heavy armor and game balance is maintained. If the Fighter wants to use medium or heavy armor later on, then he can use one of his feats to gain proficiency for that but then he loses the benefit of this ability. One thing about all the different sources that have come out since the PHB, is that so many new feats are out there and many of them are not feats at all but things that a character should be able to do normally. Parrying is part of Combat Expertise, there doesn't need to be a feat for it. ZuulMoG's string of feats are wasteful but also crazy. If a Fighter took those feats, he could lower his BAB by 5 and increase his AC by 20! No DM in his right mind would go for that when I have seen characters without such feats and with decent magic items wind up with a 30+ AC, combine that with those feats and you're looking at a 20th level character with an AC greater than 50 while suffering an insignificant loss to BAB. [/QUOTE]
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