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Feat: No armor expertise; input needed
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<blockquote data-quote="ZuulMoG" data-source="post: 2329779" data-attributes="member: 32135"><p>Ok, this is what I'm going to offer my players...</p><p> </p><p><strong>Improved Combat Expertise</strong></p><p>Having studied Bonetti’s Defense, your unarmored AC benefits more from the Fight Defensively option.</p><p><u>Pre-requisites</u>: BAB +6, Combat Expertise, Dodge</p><p><strong>Benefit</strong>: When using Combat Expertise for defense while wearing no armor, you gain a +1 Dodge bonus to AC, in addition to the bonus normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +1 shield bonus when armed with two melee weapons, or you double the shield bonus of your shield (not counting enhancement bonuses). You also gain a +2 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats.</p><p><u>Normal</u>: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip.</p><p> </p><p><strong>Greater Combat Expertise</strong></p><p>Having studied your Cappa-Faire, your unarmored AC benefits more effectively from the Fight Defensively option.</p><p><u>Pre-requisites</u>: BAB +11, Combat Expertise, Improved Combat Expertise, Dodge, Balance 8 ranks</p><p><strong>Benefit</strong>: When using Combat Expertise for defense while wearing no armor, you gain a +1.5 Dodge bonus to AC for every +1 of BAB sacrificed each round (rounded down), instead of the 1:1 bonus normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +2 shield bonus when armed with two melee weapons, or you double the shield bonus of your shield (not counting enhancement bonuses). You also gain a +4 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats.</p><p><u>Normal</u>: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip.</p><p> </p><p><strong>Superior Combat Expertise</strong></p><p>Having realized that Tybalt tends to cancel out Cappa-Faire, your unarmored AC benefits even more effectively from the Fight Defensively option.</p><p><u>Pre-requisites</u>: BAB +16, Combat Expertise, Improved Combat Expertise, Greater Combat Expertise, Dodge, Balance 8 ranks</p><p><strong>Benefit</strong>: When using Combat Expertise for defense while wearing no armor, you may reduce your BAB by up to 10 instead of 5 as is normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +3 shield bonus when armed with two melee weapons, or you triple the shield bonus of your shield (not counting enhancement bonuses). You also gain a +6 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats.</p><p><strong>Normal</strong>: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip.</p><p> </p><p><strong>Epic Combat Expertise</strong></p><p>Having studied your Agrippa, your unarmored AC benefits even more effectively from the Fight Defensively option.</p><p><u>Pre-requisites</u>: Epic attack bonus +1, Combat Expertise, Greater Combat Expertise, Dodge, Tumble 20 ranks, Balance 8 ranks</p><p><strong>Benefit</strong>: When using Combat Expertise for defense while wearing no armor, you gain a 2-point Dodge bonus to AC for every point of attack sacrificed each round, instead of the 1:1 bonus normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +4 shield bonus when armed with two melee weapons, or you triple the shield bonus of your shield (not counting enhancement bonuses). You also gain a +8 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats.</p><p><u>Normal</u>: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip.</p><p> </p><p>This chain consistently gives Shield users a better AC, gives Two Weapon fighters a better AC that 2-handers, and even has some use for 2-handers (Trip, Sunder, and Disarm bonuses). The pre-requisites are sensible (if you're Epic and not wearing armor, you'd darn well better have at LEAST 20 ranks in Tumble!!), favor rogues at the higher levels but still remain open to all, and generally rock the heck out. If people want to avoid the wrath of S. Morgenstern, then feel free to modify the flavor text...</p></blockquote><p></p>
[QUOTE="ZuulMoG, post: 2329779, member: 32135"] Ok, this is what I'm going to offer my players... [b]Improved Combat Expertise[/b] Having studied Bonetti’s Defense, your unarmored AC benefits more from the Fight Defensively option. [u]Pre-requisites[/u]: BAB +6, Combat Expertise, Dodge [b]Benefit[/b]: When using Combat Expertise for defense while wearing no armor, you gain a +1 Dodge bonus to AC, in addition to the bonus normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +1 shield bonus when armed with two melee weapons, or you double the shield bonus of your shield (not counting enhancement bonuses). You also gain a +2 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats. [u]Normal[/u]: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip. [b]Greater Combat Expertise[/b] Having studied your Cappa-Faire, your unarmored AC benefits more effectively from the Fight Defensively option. [u]Pre-requisites[/u]: BAB +11, Combat Expertise, Improved Combat Expertise, Dodge, Balance 8 ranks [b]Benefit[/b]: When using Combat Expertise for defense while wearing no armor, you gain a +1.5 Dodge bonus to AC for every +1 of BAB sacrificed each round (rounded down), instead of the 1:1 bonus normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +2 shield bonus when armed with two melee weapons, or you double the shield bonus of your shield (not counting enhancement bonuses). You also gain a +4 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats. [u]Normal[/u]: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip. [b]Superior Combat Expertise[/b] Having realized that Tybalt tends to cancel out Cappa-Faire, your unarmored AC benefits even more effectively from the Fight Defensively option. [u]Pre-requisites[/u]: BAB +16, Combat Expertise, Improved Combat Expertise, Greater Combat Expertise, Dodge, Balance 8 ranks [b]Benefit[/b]: When using Combat Expertise for defense while wearing no armor, you may reduce your BAB by up to 10 instead of 5 as is normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +3 shield bonus when armed with two melee weapons, or you triple the shield bonus of your shield (not counting enhancement bonuses). You also gain a +6 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats. [b]Normal[/b]: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip. [b]Epic Combat Expertise[/b] Having studied your Agrippa, your unarmored AC benefits even more effectively from the Fight Defensively option. [u]Pre-requisites[/u]: Epic attack bonus +1, Combat Expertise, Greater Combat Expertise, Dodge, Tumble 20 ranks, Balance 8 ranks [b]Benefit[/b]: When using Combat Expertise for defense while wearing no armor, you gain a 2-point Dodge bonus to AC for every point of attack sacrificed each round, instead of the 1:1 bonus normally granted by Combat Expertise. If you do not use Combat Expertise for defense, you gain a +4 shield bonus when armed with two melee weapons, or you triple the shield bonus of your shield (not counting enhancement bonuses). You also gain a +8 competence bonus to contested rolls for Disarm, Feint, and Trip attacks if you also have the associated feats. [u]Normal[/u]: Combat Expertise gives a +1 dodge bonus to AC for each point of BAB (up to 5) that is sacrificed, no bonus defense for off-hand weapons or shield, and no bonus to Disarm, Feint, or Trip. This chain consistently gives Shield users a better AC, gives Two Weapon fighters a better AC that 2-handers, and even has some use for 2-handers (Trip, Sunder, and Disarm bonuses). The pre-requisites are sensible (if you're Epic and not wearing armor, you'd darn well better have at LEAST 20 ranks in Tumble!!), favor rogues at the higher levels but still remain open to all, and generally rock the heck out. If people want to avoid the wrath of S. Morgenstern, then feel free to modify the flavor text... [/QUOTE]
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