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<blockquote data-quote="Sylrae" data-source="post: 4608545" data-attributes="member: 48520"><p>Feat Points:</p><p></p><p>Instead of getting feats at set levels, the character gains feat points at each level, which may be spent any time. Thus, a player will get a larger number of weaker feats for the cost of a single powerful feat.</p><p></p><p>The idea, is that since some feats are much more worth while than others. So to compensate, all feats are given costs. </p><p></p><p>Feats such as Acrobatic, Alertness, etc, will have a low cost such as 2, maybe 3, whereas a much more powerful feat such as Leadership would cost the regular cost of a feat, which is six points. The reason for scaling regula feats up to 6, is that that wayyou get the same number of those feats as the phb says with a gain rate of 2 fp/level, and you gain the same amount as in pathfinder for 3 fp/level.</p><p></p><p>Thus, you go through, and rate all of the available feats, according to how powerful the feat is.</p><p></p><p>Individual weapon proficiencies will have a low cost (2-3)<-maybe 3 for exotic, 2 martial, 1 simple.</p><p>armor proficiencies would be worth 4-5.</p><p>toughness (phb version of +3 hp) is worth less than 1. its useless.</p><p> - the NWN version of toughness (+1 hp per level, retroactive) is worth 4</p><p></p><p>If someone really wanted to they could apply class abilities to this concept for more modular classes that dont come as pre-specialized as the do now. it would likely work great with the generic classes variant. kindof a build your own classs idea.</p><p></p><p>Then what remains is a total list of what feats are going to be available and their costs. </p><p></p><p>Costing the phb 3.5 feats out should be done now as a starting point. keep in mind the number of prereqs, and their required costs of the parent feat, when assigning new costs for the child feat. For example, great cleave is worth more than a 6, but because it requires cleave, which would be worth maybe 5 or 6, its really not worth all those extra above 6, because they essentially already paid for some of it.</p><p></p><p>Here is a list of the regular feats in the PHB.I assigned preliminary costs to some of them. suggestions are welcome.</p><p></p><p></p><p></p><p>Acrobatic 2</p><p>Agile 2</p><p>Alertness 2</p><p>Animal Affinity 2</p><p>Armor Prof (Light) 4/5</p><p> Armor Prof (Medium) 5/5</p><p> Armor Prof (Heavy) 6/5</p><p>Athletic 2</p><p>Augment Summoning </p><p>Blind Fight </p><p>Combat Casting </p><p>Combat Expertise </p><p> Improved Disarm </p><p> Improved Feint </p><p> Improved Feint </p><p> Improved Trip </p><p> Whirlwind Attack </p><p>Combat Reflexes </p><p>Deceitful 2</p><p>Deft Hands 2</p><p>Diligent 2</p><p>Dodge </p><p> Mobility </p><p> Spring Attack </p><p>Endurance </p><p> Die Hard </p><p>Eschew Materials </p><p>Extra Turning</p><p>Great Fortitude</p><p>Improved Counterspell</p><p>Improved Critical</p><p>Improved initiative</p><p>Improved Turning</p><p>Improved Unarmed Strike</p><p> Improved Grapple</p><p> Deflect Arrows</p><p> Snatch Arrows</p><p> Stunning Fist</p><p>Investigator 2</p><p>Iron Will</p><p>Leadership</p><p>Lightning Reflexes</p><p>Magical Aptitude 2</p><p>Mounted Combat</p><p> Mounted Archery</p><p> Ride-By-Attack</p><p> Spirited Charge</p><p> Trample</p><p>Natural Spell 6+ > if it or wild shape are included at all.</p><p>Negotiator 2</p><p>Nimble Fingers 2</p><p>Persuasive 2</p><p>Point Blank Shot </p><p> Far Shot</p><p> Precise Shot</p><p> Improved Precise Shot</p><p> Rapid Shot</p><p> Manyshot</p><p> Shot on the Run</p><p>Power Attack</p><p> Cleave</p><p> Great Cleave</p><p> Improved bull Rush</p><p> Improved Overrun</p><p> Improved Sunder</p><p>Quick Draw</p><p>Rapid Reload</p><p>Run</p><p>Self-Sufficient 3</p><p>Shield Proficiency</p><p> Improved Shield Bash</p><p> Tower Shield Proficiency</p><p>Skill Focus</p><p>Spell Focus</p><p> Greater Spell Focus</p><p>Spell Mastery</p><p>Spell Penetration</p><p> Greater spell Penetration</p><p>Stealthy</p><p>Toughness</p><p>Track</p><p>Two-Weapon Fighting</p><p> Two-Weapon Defense</p><p> Improved Two-Weapon Fighting</p><p> Greater Two-Weapon fighting</p><p>Weapon Finesse</p><p>Weapon Focus</p><p> Weapon Specialization</p><p> Greater Weapon Focus</p><p> Greater Weapon Specialization</p><p>Weapon Proficiency, Exotic 3/3</p><p>Weapon Proficiency, Martial 3/2</p><p>Weapon Proficiency, Simple 2/1</p><p></p><p>Suggestions/Comments?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4608545, member: 48520"] Feat Points: Instead of getting feats at set levels, the character gains feat points at each level, which may be spent any time. Thus, a player will get a larger number of weaker feats for the cost of a single powerful feat. The idea, is that since some feats are much more worth while than others. So to compensate, all feats are given costs. Feats such as Acrobatic, Alertness, etc, will have a low cost such as 2, maybe 3, whereas a much more powerful feat such as Leadership would cost the regular cost of a feat, which is six points. The reason for scaling regula feats up to 6, is that that wayyou get the same number of those feats as the phb says with a gain rate of 2 fp/level, and you gain the same amount as in pathfinder for 3 fp/level. Thus, you go through, and rate all of the available feats, according to how powerful the feat is. Individual weapon proficiencies will have a low cost (2-3)<-maybe 3 for exotic, 2 martial, 1 simple. armor proficiencies would be worth 4-5. toughness (phb version of +3 hp) is worth less than 1. its useless. - the NWN version of toughness (+1 hp per level, retroactive) is worth 4 If someone really wanted to they could apply class abilities to this concept for more modular classes that dont come as pre-specialized as the do now. it would likely work great with the generic classes variant. kindof a build your own classs idea. Then what remains is a total list of what feats are going to be available and their costs. Costing the phb 3.5 feats out should be done now as a starting point. keep in mind the number of prereqs, and their required costs of the parent feat, when assigning new costs for the child feat. For example, great cleave is worth more than a 6, but because it requires cleave, which would be worth maybe 5 or 6, its really not worth all those extra above 6, because they essentially already paid for some of it. Here is a list of the regular feats in the PHB.I assigned preliminary costs to some of them. suggestions are welcome. Acrobatic 2 Agile 2 Alertness 2 Animal Affinity 2 Armor Prof (Light) 4/5 Armor Prof (Medium) 5/5 Armor Prof (Heavy) 6/5 Athletic 2 Augment Summoning Blind Fight Combat Casting Combat Expertise Improved Disarm Improved Feint Improved Feint Improved Trip Whirlwind Attack Combat Reflexes Deceitful 2 Deft Hands 2 Diligent 2 Dodge Mobility Spring Attack Endurance Die Hard Eschew Materials Extra Turning Great Fortitude Improved Counterspell Improved Critical Improved initiative Improved Turning Improved Unarmed Strike Improved Grapple Deflect Arrows Snatch Arrows Stunning Fist Investigator 2 Iron Will Leadership Lightning Reflexes Magical Aptitude 2 Mounted Combat Mounted Archery Ride-By-Attack Spirited Charge Trample Natural Spell 6+ > if it or wild shape are included at all. Negotiator 2 Nimble Fingers 2 Persuasive 2 Point Blank Shot Far Shot Precise Shot Improved Precise Shot Rapid Shot Manyshot Shot on the Run Power Attack Cleave Great Cleave Improved bull Rush Improved Overrun Improved Sunder Quick Draw Rapid Reload Run Self-Sufficient 3 Shield Proficiency Improved Shield Bash Tower Shield Proficiency Skill Focus Spell Focus Greater Spell Focus Spell Mastery Spell Penetration Greater spell Penetration Stealthy Toughness Track Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon fighting Weapon Finesse Weapon Focus Weapon Specialization Greater Weapon Focus Greater Weapon Specialization Weapon Proficiency, Exotic 3/3 Weapon Proficiency, Martial 3/2 Weapon Proficiency, Simple 2/1 Suggestions/Comments? [/QUOTE]
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