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<blockquote data-quote="Kerrick" data-source="post: 4608593" data-attributes="member: 4722"><p>It's not a bad idea, just after thinking about it for a few minutes. You can buy a bunch of piddly little feats, or wait, store up points, and get a couple better ones - it's not dependent on levels. </p><p></p><p>The main problem I can see is that you could really use some kind of guidelines for rating feats - that way all the feats would be more or less uniformly rated, and feats from outside sources could be added with little or no trouble. I'd suggest checking out <a href="http://datadeco.com/nbofeats/nbofeats012.html" target="_blank">the Netbook of Feats</a> for some information on rating feats; they've got all the ones from the SRD, plus a few hundred custom feats, all rated by several judges on five different criteria (explained waaay down at the bottom). </p><p></p><p>As far as assigning ratings: Any feat that has prereqs has one or more of the following: stats, skills, feats, BAB, miscellaneous (character level, class ability, alignment, spellcasting ability, etc.).</p><p></p><p>All you do is assign points based on the "level" of each prereq: a stat score of 11-15, for example, would be +0.5; 17-21 = +0.75, etc. You'd really have to work from both ends - i.e., figuring values for each prereq, and judging a general value for the feat itself, then tweaking the values to fit. </p><p></p><p>So basically what you do is figure the feat's value sans prereqs, then reduce its overall value based on how many and what type of prereqs it has, assigning values to said prereqs (I know, you already kind of said that). Once you get some basic guidelines set, you can move to other feats and try the same thing with your values, adjusting as necessary. </p><p></p><p>What you really need first, though, is a "base feat" - something against which you can gauge other feats' power - or at least a "base effect" - something that you can point to and say "This is equal to x points". I'd use 3 points as the base value, not 6, because not all feats are equal - some are more valuable, and some are less, and this would give you some room to maneuver. Any feat that's worth more than 3 is not necessarily overpowered, just more powerful; anything that exceeds 6, however, is definitely overpowered and can be scaled back.</p><p></p><p>For a base feat... the +2 save feats are good, the +2/+2 skill feats, or Skill Focus (I'd say that any feat that adds a +2.5 to +3 total bonus to one or more skills is balanced, or worth 3 points). </p><p></p><p>Sorry for the long rambling post... I think this is a really interesting idea. I just spent the last several days adding 100+ feats to my site, so I've got feats on the brain. I like fiddlybits, too - this reminds me of UK's CR system. I got into a stream-of-consciousness type thing and couldn't stop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kerrick, post: 4608593, member: 4722"] It's not a bad idea, just after thinking about it for a few minutes. You can buy a bunch of piddly little feats, or wait, store up points, and get a couple better ones - it's not dependent on levels. The main problem I can see is that you could really use some kind of guidelines for rating feats - that way all the feats would be more or less uniformly rated, and feats from outside sources could be added with little or no trouble. I'd suggest checking out [url=http://datadeco.com/nbofeats/nbofeats012.html]the Netbook of Feats[/url] for some information on rating feats; they've got all the ones from the SRD, plus a few hundred custom feats, all rated by several judges on five different criteria (explained waaay down at the bottom). As far as assigning ratings: Any feat that has prereqs has one or more of the following: stats, skills, feats, BAB, miscellaneous (character level, class ability, alignment, spellcasting ability, etc.). All you do is assign points based on the "level" of each prereq: a stat score of 11-15, for example, would be +0.5; 17-21 = +0.75, etc. You'd really have to work from both ends - i.e., figuring values for each prereq, and judging a general value for the feat itself, then tweaking the values to fit. So basically what you do is figure the feat's value sans prereqs, then reduce its overall value based on how many and what type of prereqs it has, assigning values to said prereqs (I know, you already kind of said that). Once you get some basic guidelines set, you can move to other feats and try the same thing with your values, adjusting as necessary. What you really need first, though, is a "base feat" - something against which you can gauge other feats' power - or at least a "base effect" - something that you can point to and say "This is equal to x points". I'd use 3 points as the base value, not 6, because not all feats are equal - some are more valuable, and some are less, and this would give you some room to maneuver. Any feat that's worth more than 3 is not necessarily overpowered, just more powerful; anything that exceeds 6, however, is definitely overpowered and can be scaled back. For a base feat... the +2 save feats are good, the +2/+2 skill feats, or Skill Focus (I'd say that any feat that adds a +2.5 to +3 total bonus to one or more skills is balanced, or worth 3 points). Sorry for the long rambling post... I think this is a really interesting idea. I just spent the last several days adding 100+ feats to my site, so I've got feats on the brain. I like fiddlybits, too - this reminds me of UK's CR system. I got into a stream-of-consciousness type thing and couldn't stop. :) [/QUOTE]
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