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<blockquote data-quote="Hawken" data-source="post: 4608618" data-attributes="member: 23619"><p>You could assign feats a value of 2, 4, or 6--for the sake of simplicity. Give "feat points" at each level, maybe 1 at 1st and every odd level, 2 at 2nd and every even level. This would give 30 feat points by 20 levels, and thus any combination of up to 15 weak (2 pt), 7.5 moderate (4 pt), or 5 strong (6 pt) feats. Classes could provide bonus feat points (such as Fighter, Wizard, etc.).</p><p></p><p>My reason for the progression I suggested is that the rate is still close to the same progression, taking 3 levels to get a moderate (4pt) feat, while a weaker feat could be purchased sooner and a more powerful one would have to be saved up for. If you give 2-3 per level for each level, then you are increasing the number of feats to 1/level or 1/2 levels instead of the norm, 1/3 levels.</p><p></p><p>For armor feats, I suggest making each feat 2 points. Honestly, they just aren't that important to be valued any higher. Spending 6 feat points would be more than enough just for proficiency with any armor or shields. </p><p></p><p>For weapons, I would suggest nearly the same as armor, except I would group the weapons together. Simple Weapon proficiency would cover ALL simple weapons and cost 2 pts. Martial would cover ALL martial weapons but cost 4 points. Exotic would cover ALL exotic weapons but cost 6 points. If your class gave you partial proficiency in a group (like Wizard or Rogue), you could pay half the normal cost to get complete proficiency in the group.</p><p></p><p>Some feats I would allow to be purchased without having to "buy" the prerequisites. Such as, Diehard. Endurance is such a pussy feat that the only way it gets bought is if it is a prereq for a prestige class or if someone just has to have the Diehard feat. I dislike having to "waste" feats just to get others. Just make Diehard a 4 pt feat and be done with it. Its not worth less because it can mean the difference between life and death, but its not so powerful to be worth 6 pts since its use is only under extremely limited circumstances (when you're dying or about to die). </p><p></p><p>I would make the Metamagic and Item Creation feats all 2 pt feats since you essentially have to be a spellcaster to get them. "Gateway feats", those that are prereqs for many other feats, like Power Attack, Combat Expertise, etc., could be 4 pt feats while all of the feats in their chain are 2 pt feats. </p><p></p><p>An exception to this would be Two Weapon Fighting, which I would make a 6 pt feat because it is supposed to be so damned hard to do but just about every group has 1-3 twf types. Like the other 'gateway feats', I'd make their chained feats (Improved TWF, Two Weapon Defense, etc.) worth 4 pts each.</p><p></p><p>Toughness (PHB or Improved) should only be a 2pt feat. +3hp is the king of pussy feats and I'd give it away for free if someone had the courage to take it or ask me for it! The +1hp/lvl version is next to useless and is nothing that couldn't be made up for with a good die roll. +20hp at 20th you say? So what? At 20th, you're going to live or die regardless of 20 more or fewer hp--a spell is going to kill you right away or incapacitate you or a fighter's full attack will slaughter you whether you have 100hp or 120hp!</p><p></p><p>Dodge, Mobility and Spring Attack, I would make 2pts each. Same with the Shot on the Run and Mounted feats. </p><p></p><p>Weapon Focus, 2pts. Weapon Specialization 4 pts. Greater versions, add 2 more pts each over the originals.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4608618, member: 23619"] You could assign feats a value of 2, 4, or 6--for the sake of simplicity. Give "feat points" at each level, maybe 1 at 1st and every odd level, 2 at 2nd and every even level. This would give 30 feat points by 20 levels, and thus any combination of up to 15 weak (2 pt), 7.5 moderate (4 pt), or 5 strong (6 pt) feats. Classes could provide bonus feat points (such as Fighter, Wizard, etc.). My reason for the progression I suggested is that the rate is still close to the same progression, taking 3 levels to get a moderate (4pt) feat, while a weaker feat could be purchased sooner and a more powerful one would have to be saved up for. If you give 2-3 per level for each level, then you are increasing the number of feats to 1/level or 1/2 levels instead of the norm, 1/3 levels. For armor feats, I suggest making each feat 2 points. Honestly, they just aren't that important to be valued any higher. Spending 6 feat points would be more than enough just for proficiency with any armor or shields. For weapons, I would suggest nearly the same as armor, except I would group the weapons together. Simple Weapon proficiency would cover ALL simple weapons and cost 2 pts. Martial would cover ALL martial weapons but cost 4 points. Exotic would cover ALL exotic weapons but cost 6 points. If your class gave you partial proficiency in a group (like Wizard or Rogue), you could pay half the normal cost to get complete proficiency in the group. Some feats I would allow to be purchased without having to "buy" the prerequisites. Such as, Diehard. Endurance is such a pussy feat that the only way it gets bought is if it is a prereq for a prestige class or if someone just has to have the Diehard feat. I dislike having to "waste" feats just to get others. Just make Diehard a 4 pt feat and be done with it. Its not worth less because it can mean the difference between life and death, but its not so powerful to be worth 6 pts since its use is only under extremely limited circumstances (when you're dying or about to die). I would make the Metamagic and Item Creation feats all 2 pt feats since you essentially have to be a spellcaster to get them. "Gateway feats", those that are prereqs for many other feats, like Power Attack, Combat Expertise, etc., could be 4 pt feats while all of the feats in their chain are 2 pt feats. An exception to this would be Two Weapon Fighting, which I would make a 6 pt feat because it is supposed to be so damned hard to do but just about every group has 1-3 twf types. Like the other 'gateway feats', I'd make their chained feats (Improved TWF, Two Weapon Defense, etc.) worth 4 pts each. Toughness (PHB or Improved) should only be a 2pt feat. +3hp is the king of pussy feats and I'd give it away for free if someone had the courage to take it or ask me for it! The +1hp/lvl version is next to useless and is nothing that couldn't be made up for with a good die roll. +20hp at 20th you say? So what? At 20th, you're going to live or die regardless of 20 more or fewer hp--a spell is going to kill you right away or incapacitate you or a fighter's full attack will slaughter you whether you have 100hp or 120hp! Dodge, Mobility and Spring Attack, I would make 2pts each. Same with the Shot on the Run and Mounted feats. Weapon Focus, 2pts. Weapon Specialization 4 pts. Greater versions, add 2 more pts each over the originals. [/QUOTE]
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