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<blockquote data-quote="Kerrick" data-source="post: 4608887" data-attributes="member: 4722"><p>I was going to suggest simply assigning values like 1, 2, or 4 (or 2/4/6) to each, then I got caught up in my ramble. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>I agree.</p><p></p><p></p><p>Interesting idea. Have you noticed that fighters get Martial Weapon Proficiency with ALL martial weapons, but the MWP feat adds only ONE? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Diehard isn't all that valuable itself; I'd say value them both at 1-2, so you can buy them at the same time.</p><p></p><p></p><p>Same with fighter feats - anything that requires a specific class ability, or a level in a specific class, should be lower cost (see below).</p><p></p><p> "Gateway feats", those that are prereqs for many other feats, like Power Attack, Combat Expertise, etc., could be 4 pt feats while all of the feats in their chain are 2 pt feats. </p><p></p><p></p><p>Simple fix to that is add a BAB requirement. The upper-level ones have one; just boost TWF to BAB +6, ITWF to +11, GTWF to +16, and ditch Perfect TWF - that way it's harder to get the feats, AND you're limited to 3 attacks with the off hand. Hmm... I think I'll do that myself.</p><p></p><p></p><p>+1/level is still more useful than a flat +3, though I probably wouldn't value it much higher - the +3 version rates about a 1, IMO.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4608887, member: 4722"] I was going to suggest simply assigning values like 1, 2, or 4 (or 2/4/6) to each, then I got caught up in my ramble. :p I agree. Interesting idea. Have you noticed that fighters get Martial Weapon Proficiency with ALL martial weapons, but the MWP feat adds only ONE? :D Diehard isn't all that valuable itself; I'd say value them both at 1-2, so you can buy them at the same time. Same with fighter feats - anything that requires a specific class ability, or a level in a specific class, should be lower cost (see below). "Gateway feats", those that are prereqs for many other feats, like Power Attack, Combat Expertise, etc., could be 4 pt feats while all of the feats in their chain are 2 pt feats. Simple fix to that is add a BAB requirement. The upper-level ones have one; just boost TWF to BAB +6, ITWF to +11, GTWF to +16, and ditch Perfect TWF - that way it's harder to get the feats, AND you're limited to 3 attacks with the off hand. Hmm... I think I'll do that myself. +1/level is still more useful than a flat +3, though I probably wouldn't value it much higher - the +3 version rates about a 1, IMO. [/QUOTE]
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