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<blockquote data-quote="Sylrae" data-source="post: 4609608" data-attributes="member: 48520"><p>I picked 6 for a reason, 6 should be the most powerful feat you can pick for a level normally with the non point based. like, the PHB feats should be ranked 1-6. unfortunately some are worthless. the +1/level version of toughness is worth a 1, maybe a 2. the +3 is complete garbage.</p><p></p><p>The reason for the 6 is it works for a feat every 2 levels or every three, easily. give 2 pts per level you get 3.5 progression, give 3 pts per level you get pathfinder progression.</p><p></p><p>Weapon proficiencies shouldnt all be clumped together, I dont think a fighter should get all martial even, he should get to pick a bunch but he shouldnt get all of them. Learning to use a sword shouldnt teach you to use an axe. all martial IMO would be worth more than six. I'd say they should be worth 1 each, or maybe 2-3 if you break it down into smaller categories and scrap the existing ones. (Two Handed Swords, Crossbows, Bows, Reach Weapons, etc). I'm thinking maybe fighters should just get like 10 martial weapons theyre trained in or something like that.</p><p></p><p>classes with bonus feat lists would need to have multiple feat pools or it would be kindof unfair as they would get a muh larger selection of feats for their bonus feats than they used to.</p><p></p><p>I dont get metamagic feats. you pay for them twice. They higher spell slot is paying for it, then they want you towaste your feats on it too? They definitely need to be low cost. unless you ditch the spell level changes and just limit their usage. 1-2 points for most of them.</p><p></p><p>Item creation feats too, but the whole Item creation system for d20 is so crappy everyone avoids it IME. If theyre gonna dump xp, resources, and need spells to make magic items, they shouldnt have to take a feat to do it at all, thats what the exp costs are for. Item Creation feats should just make item creation easier, cheaper, or more effective. This whole system is crap as is, but if you want to keep it, make it CHEAP for the feats. lol.</p><p></p><p>you know?</p><p></p><p>but you guys agree that feats shouldnt all cost the same? Thats good.</p><p></p><p>Additionally, the more feats we have priced the easier assigning prices becomes, because we have lots of reference points.</p><p></p><p>we need a way to know how to price them though. cause I doubt we'll get a consensus on the point values.</p><p>we need to all be using the same scale, thats for sure though, lol.</p><p></p><p>and I dont want to go 2 4 6, we should have as many options as necessary, thats the purpose of point-assigning them. otherwise we need to improve feats to match their point values or we still have them not being worth what you pay for them, you know?</p><p></p><p>so to start...</p><p></p><p></p><p>what is the weakest non-useless feat (1)</p><p></p><p>what's the strongest (6)</p><p></p><p>and whats one in the middle? (3)</p><p></p><p>I'm inclined to put individual weapons at 1, armor at 3, and twf at 6. depending on prereqs assigned to things you could adjust the prices, as you guys mentioned. what do you think?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4609608, member: 48520"] I picked 6 for a reason, 6 should be the most powerful feat you can pick for a level normally with the non point based. like, the PHB feats should be ranked 1-6. unfortunately some are worthless. the +1/level version of toughness is worth a 1, maybe a 2. the +3 is complete garbage. The reason for the 6 is it works for a feat every 2 levels or every three, easily. give 2 pts per level you get 3.5 progression, give 3 pts per level you get pathfinder progression. Weapon proficiencies shouldnt all be clumped together, I dont think a fighter should get all martial even, he should get to pick a bunch but he shouldnt get all of them. Learning to use a sword shouldnt teach you to use an axe. all martial IMO would be worth more than six. I'd say they should be worth 1 each, or maybe 2-3 if you break it down into smaller categories and scrap the existing ones. (Two Handed Swords, Crossbows, Bows, Reach Weapons, etc). I'm thinking maybe fighters should just get like 10 martial weapons theyre trained in or something like that. classes with bonus feat lists would need to have multiple feat pools or it would be kindof unfair as they would get a muh larger selection of feats for their bonus feats than they used to. I dont get metamagic feats. you pay for them twice. They higher spell slot is paying for it, then they want you towaste your feats on it too? They definitely need to be low cost. unless you ditch the spell level changes and just limit their usage. 1-2 points for most of them. Item creation feats too, but the whole Item creation system for d20 is so crappy everyone avoids it IME. If theyre gonna dump xp, resources, and need spells to make magic items, they shouldnt have to take a feat to do it at all, thats what the exp costs are for. Item Creation feats should just make item creation easier, cheaper, or more effective. This whole system is crap as is, but if you want to keep it, make it CHEAP for the feats. lol. you know? but you guys agree that feats shouldnt all cost the same? Thats good. Additionally, the more feats we have priced the easier assigning prices becomes, because we have lots of reference points. we need a way to know how to price them though. cause I doubt we'll get a consensus on the point values. we need to all be using the same scale, thats for sure though, lol. and I dont want to go 2 4 6, we should have as many options as necessary, thats the purpose of point-assigning them. otherwise we need to improve feats to match their point values or we still have them not being worth what you pay for them, you know? so to start... what is the weakest non-useless feat (1) what's the strongest (6) and whats one in the middle? (3) I'm inclined to put individual weapons at 1, armor at 3, and twf at 6. depending on prereqs assigned to things you could adjust the prices, as you guys mentioned. what do you think? [/QUOTE]
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