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<blockquote data-quote="Kerrick" data-source="post: 4612705" data-attributes="member: 4722"><p>All simple weapons isn't really that big a deal - almost everyone gets them anyway.</p><p></p><p></p><p>Agreed - 1 point per weapon is just too much bookkeeping, and not very fun at all.</p><p></p><p></p><p>It's not really unbalanced, per se, just... odd. I mean, your average fighter might know how to use a dozen or so weapons, and is pretty fair with maybe 1/3 to 1/2 of those - this pretty well models the weapon groups thing. BUT, if you're going to use weapon groups, it should be across the board, not just fighters. I don't think I'd use it as anything but an optional rule, personally.</p><p></p><p></p><p>They are anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But yeah, there's no real point in pricing them - the IC feats are all the same, and the MM feats are all pretty much the same too.</p><p></p><p></p><p>Hmm... the problem is that the class using it the most (rogues) only get two martial melee weapons - the rapier and the short sword. Monks take it often, but they apply it to unarmed strike. It's a no-brainer feat for rogues, monks, and Dex fighters, but I can't really see how to tone it down - I mean, it requires BAB +1, only applies to light weapons, and a shield applies its armor check penalty to attack rolls. </p><p></p><p>No light weapon deals more than 1d6 damage except the spiked chain, so the big deal here is that they can hit more often (which is very useful for mid-BAB classes), and rogues can get more sneaks in. Effectively, it makes them more viable in combat, which is why it's so valuable.</p><p></p><p></p><p>Yeah, Power Attack is better at higher levels when the fighter can pretty well auto-hit with 2-3 attacks - it was intended for them to trade off those extra AB points to deal extra damage, since things have mucho hit points.</p><p></p><p>I'd agree - make PA 4 and the others (slightly) less - those Improved xxx feats are very useful. Which means we'd have to pick a new 6-point feat. I can't really see anything else that I'd rate above 5, except maybe TWF.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4612705, member: 4722"] All simple weapons isn't really that big a deal - almost everyone gets them anyway. Agreed - 1 point per weapon is just too much bookkeeping, and not very fun at all. It's not really unbalanced, per se, just... odd. I mean, your average fighter might know how to use a dozen or so weapons, and is pretty fair with maybe 1/3 to 1/2 of those - this pretty well models the weapon groups thing. BUT, if you're going to use weapon groups, it should be across the board, not just fighters. I don't think I'd use it as anything but an optional rule, personally. They are anyway. :p But yeah, there's no real point in pricing them - the IC feats are all the same, and the MM feats are all pretty much the same too. Hmm... the problem is that the class using it the most (rogues) only get two martial melee weapons - the rapier and the short sword. Monks take it often, but they apply it to unarmed strike. It's a no-brainer feat for rogues, monks, and Dex fighters, but I can't really see how to tone it down - I mean, it requires BAB +1, only applies to light weapons, and a shield applies its armor check penalty to attack rolls. No light weapon deals more than 1d6 damage except the spiked chain, so the big deal here is that they can hit more often (which is very useful for mid-BAB classes), and rogues can get more sneaks in. Effectively, it makes them more viable in combat, which is why it's so valuable. Yeah, Power Attack is better at higher levels when the fighter can pretty well auto-hit with 2-3 attacks - it was intended for them to trade off those extra AB points to deal extra damage, since things have mucho hit points. I'd agree - make PA 4 and the others (slightly) less - those Improved xxx feats are very useful. Which means we'd have to pick a new 6-point feat. I can't really see anything else that I'd rate above 5, except maybe TWF. [/QUOTE]
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