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<blockquote data-quote="Sylrae" data-source="post: 4633545" data-attributes="member: 48520"><p>That really doesn't solve the problem though. Your "just give them more feats" will in fact make the issue bigger.</p><p></p><p>The problem is there is such a huge gap in the usefulness of feats, that there are a number of feats which would make your character much more interesting, but the problem is, you'd have to be an idiot (or in a 100% non-combat game) to pick it over a feat with much greater utility, which you're getting for <strong>The Same Price</strong>.</p><p></p><p>There are some other solutions, but point-buying them seems like the easiest way to do it.</p><p></p><p>If you want to drop the added complexity for the players you have 4 options really.</p><p></p><p>1. Improve all the crappier feats until they are on par with the good feats (Huge amount of work)</p><p></p><p>2. Just remove all the feats from the list that nobody ever takes because they are so inferior.</p><p></p><p>3. Just give them more feats, which makes a bigger gap between people choosing useful feats vs people choosing flavorful feats</p><p></p><p>4. Give everyone All the Feats (lmao).</p><p></p><p>The option I'm not counting is</p><p></p><p>put the feats into categories of usefulness and give out feats from each list at different rates. This one is in fact a viable alternative, but its almost the same as the point buy system, the difference being that everyone will have the same number of utility feats vs. flavor feats.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4633545, member: 48520"] That really doesn't solve the problem though. Your "just give them more feats" will in fact make the issue bigger. The problem is there is such a huge gap in the usefulness of feats, that there are a number of feats which would make your character much more interesting, but the problem is, you'd have to be an idiot (or in a 100% non-combat game) to pick it over a feat with much greater utility, which you're getting for [B]The Same Price[/B]. There are some other solutions, but point-buying them seems like the easiest way to do it. If you want to drop the added complexity for the players you have 4 options really. 1. Improve all the crappier feats until they are on par with the good feats (Huge amount of work) 2. Just remove all the feats from the list that nobody ever takes because they are so inferior. 3. Just give them more feats, which makes a bigger gap between people choosing useful feats vs people choosing flavorful feats 4. Give everyone All the Feats (lmao). The option I'm not counting is put the feats into categories of usefulness and give out feats from each list at different rates. This one is in fact a viable alternative, but its almost the same as the point buy system, the difference being that everyone will have the same number of utility feats vs. flavor feats. [/QUOTE]
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