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<blockquote data-quote="Celebrim" data-source="post: 5015356" data-attributes="member: 4937"><p>The basic problem is there is never any way to perfectly balance a system. I've never seen a point buy system that was perfectly balanced. By assigning the feats points, you are really just pushing the problem around. Some of the feats will still be 'crappy' and others will still be 'really strong', only you've probably shuffled around what they are. For example, SKR made an almost must have feat - improved initiative - cost as if it was an ordinary feat which effectively makes it even better. Meanwhile, he's taken a slightly weak feat like 'weapon focus' and made it priced as a really strong feat, which effectively makes it a bit worse.</p><p></p><p>So my basic answer is you have to give up on the idea of things being priced better, and in particular you have to give up on the idea of a complicated point buy making it easier for you to come up with a balance.</p><p></p><p></p><p></p><p>Yes, but often its because the poor feats are really situational. Endurance is singled out as a bad feat, but its only a bad feat in D&D as it is normally played. If you played D&D in a low magic outdoor setting, like Stone Age D&D or had a scenario where you had to survive a ship wreck, or cross a desert, or surviving a winter stranded in a high mountain pass at a relatively low level, Endurance would be one of the best if not the best feats you could have. I mean basically it gives you a +4 bonus on almost every roll in those sort of scenarios, what's cooler than that. </p><p></p><p>However, if you play a game that handwaves encumberance, has ready access to magic, and generally never gets more than a day from civilization, then Endurance probably never ever comes up.</p><p></p><p>Meanwhile, the guy in the 'ship wrecked on a desert island' campaign is thinking Skill Focus (Diplomacy) is about the worst feat imaginable, because heck, at least 'Use Rope' has some uses.</p><p></p><p>I guess I would like to see some examples of some of the 'crappier feats' that you feel hurt you so much.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5015356, member: 4937"] The basic problem is there is never any way to perfectly balance a system. I've never seen a point buy system that was perfectly balanced. By assigning the feats points, you are really just pushing the problem around. Some of the feats will still be 'crappy' and others will still be 'really strong', only you've probably shuffled around what they are. For example, SKR made an almost must have feat - improved initiative - cost as if it was an ordinary feat which effectively makes it even better. Meanwhile, he's taken a slightly weak feat like 'weapon focus' and made it priced as a really strong feat, which effectively makes it a bit worse. So my basic answer is you have to give up on the idea of things being priced better, and in particular you have to give up on the idea of a complicated point buy making it easier for you to come up with a balance. Yes, but often its because the poor feats are really situational. Endurance is singled out as a bad feat, but its only a bad feat in D&D as it is normally played. If you played D&D in a low magic outdoor setting, like Stone Age D&D or had a scenario where you had to survive a ship wreck, or cross a desert, or surviving a winter stranded in a high mountain pass at a relatively low level, Endurance would be one of the best if not the best feats you could have. I mean basically it gives you a +4 bonus on almost every roll in those sort of scenarios, what's cooler than that. However, if you play a game that handwaves encumberance, has ready access to magic, and generally never gets more than a day from civilization, then Endurance probably never ever comes up. Meanwhile, the guy in the 'ship wrecked on a desert island' campaign is thinking Skill Focus (Diplomacy) is about the worst feat imaginable, because heck, at least 'Use Rope' has some uses. I guess I would like to see some examples of some of the 'crappier feats' that you feel hurt you so much. [/QUOTE]
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