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<blockquote data-quote="Sylrae" data-source="post: 5015698" data-attributes="member: 48520"><p>I'm going to assume that was sarcasm, because weapon proficiencies are worth less than spells. Well, maybe not cantrips. And I have been known to give a cantrip or 2 to someone for RP Reasons. I have a rogue who can Prestidigitation once per day, so his clothes always smell fresh.</p><p></p><p>Similarity is addressed by UA, but it has ethnic bias. It's pretty balanced, and doesnt give anything for free to casters. As for giving weapon proficiencies between levels, its a hell of alot harder for casters to get. It's based on the number of encounters you use the weapon in/3 days practice, against a DC 35 BAB check. You get a +2 bonus for each encounter/3 days. </p><p></p><p>And the reason everyone 'gets it for free' is because unless that situation comes up, it only alleviates a small amount of tedious bookkeeping.</p><p></p><p></p><p>If it's not prepared for in advance (Most Chases are not) then all I need to never get caught is to have the same speed as the creature chasing me, which in most cases will be 30. Which makes run less useful. That's what I meant.</p><p></p><p></p><p></p><p>Pathfinder Toughness is no longer worthless. Gaining 3 hp? still not worth a feat. Gaining 8-10 hp? More worth a feat. Making it scale makes the feat a viable option.</p><p></p><p>As someone who thinks feat prereqs should only include other feats if the feat is 'Improved' I've gotta disagree here. Just because I want a feat in the middle of a chain does not necessarily mean I will want or have a use for all the things that came before it.</p><p></p><p>Even without buyable magic items, its pretty iffy whether a wand of x is worth a chunk of your xp, which is going to put you behind the rest of the group. Do that multiple times. You're now lagging a level or more behind, so that the fighter could have a magic sword, the rogue something sneaky, etc. Other than making sure I can be healed, It's rarely worth the effort.Personally I dont complain about the power of casters. I may gripe about a particular caster, if theyre good at everything (see cleric or druid v3.5) but I dont have a problem with the wizard or pfrpg sorcerer. The fighter is just on the other end of the spectrum, as he gains a bit of power but no real utility as he levels. Should you be able to buy magic items? Eventually. But, I mean, casters arent the only ones buying them either. Your fighter is going to want magic armor. Magic weapons. Etc. Should the Mage be killing his levels to equip the party? Hell no.</p><p></p><p></p><p>But unless you're expecting it regularly, its rarely worth getting all three.</p><p></p><p>You can't ready a full-round action for something, and quickening it makes it a standard action(like it was before) so that you can use it as a counterspell.(Silence beside the wizard when he starts casting) </p><p></p><p>See my above gripe regarding toughness. I think fighters need more than just 'More Feats' to even them out. They need new options. Besides Feats.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5015698, member: 48520"] I'm going to assume that was sarcasm, because weapon proficiencies are worth less than spells. Well, maybe not cantrips. And I have been known to give a cantrip or 2 to someone for RP Reasons. I have a rogue who can Prestidigitation once per day, so his clothes always smell fresh. Similarity is addressed by UA, but it has ethnic bias. It's pretty balanced, and doesnt give anything for free to casters. As for giving weapon proficiencies between levels, its a hell of alot harder for casters to get. It's based on the number of encounters you use the weapon in/3 days practice, against a DC 35 BAB check. You get a +2 bonus for each encounter/3 days. And the reason everyone 'gets it for free' is because unless that situation comes up, it only alleviates a small amount of tedious bookkeeping. If it's not prepared for in advance (Most Chases are not) then all I need to never get caught is to have the same speed as the creature chasing me, which in most cases will be 30. Which makes run less useful. That's what I meant. Pathfinder Toughness is no longer worthless. Gaining 3 hp? still not worth a feat. Gaining 8-10 hp? More worth a feat. Making it scale makes the feat a viable option. As someone who thinks feat prereqs should only include other feats if the feat is 'Improved' I've gotta disagree here. Just because I want a feat in the middle of a chain does not necessarily mean I will want or have a use for all the things that came before it. Even without buyable magic items, its pretty iffy whether a wand of x is worth a chunk of your xp, which is going to put you behind the rest of the group. Do that multiple times. You're now lagging a level or more behind, so that the fighter could have a magic sword, the rogue something sneaky, etc. Other than making sure I can be healed, It's rarely worth the effort.Personally I dont complain about the power of casters. I may gripe about a particular caster, if theyre good at everything (see cleric or druid v3.5) but I dont have a problem with the wizard or pfrpg sorcerer. The fighter is just on the other end of the spectrum, as he gains a bit of power but no real utility as he levels. Should you be able to buy magic items? Eventually. But, I mean, casters arent the only ones buying them either. Your fighter is going to want magic armor. Magic weapons. Etc. Should the Mage be killing his levels to equip the party? Hell no. But unless you're expecting it regularly, its rarely worth getting all three. You can't ready a full-round action for something, and quickening it makes it a standard action(like it was before) so that you can use it as a counterspell.(Silence beside the wizard when he starts casting) See my above gripe regarding toughness. I think fighters need more than just 'More Feats' to even them out. They need new options. Besides Feats. [/QUOTE]
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