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<blockquote data-quote="Ilja" data-source="post: 5015828" data-attributes="member: 84300"><p>In most cases, I agree with Celebrim and Aus_Snow here. It's a lot of work for an effect that is likely to do more damage than good. Most feats are decently balanced now, depending on the game. In some games, some feats are going to be worth more and that's always going to be the case. Some feats, like Endurance, are actually worthless in my opinion - few times ever will it even be considered. One could say that toughness is worthless, but in a low-level game it's useful. Skill Foci are likely to be seeing play far less than for example Improved Initiative or Power Attack, but high skill-use games aren't that uncommon.</p><p></p><p>It might be far easier to give a small bonus to those that seem a little underpowered - especially if the bonus is more attractive in that kind of game where it usually isn't seen. For Example, Item Creation Feats are not worth much in a game where magic items are readily available in stores - so give it a bonus to, for example, appraise and use magic device when dealing with that kind of magic item (and the diplomacy check we use when haggling).</p><p></p><p>EDIT: Though I do agree proficiencies shouldn't be a feat. Either make it a skill, or make it a trained ability like Sylrae does. At first, I was a little skeptic towards that idea, but I've gotten to like it. It's much the same way that wizards learn spells, by using them, and I don't see any potential for overuse. I mean, even if the wizard actually learns to use a spiked chain, by the time they do that they'll already have stopped using melee weapons in most situations.</p></blockquote><p></p>
[QUOTE="Ilja, post: 5015828, member: 84300"] In most cases, I agree with Celebrim and Aus_Snow here. It's a lot of work for an effect that is likely to do more damage than good. Most feats are decently balanced now, depending on the game. In some games, some feats are going to be worth more and that's always going to be the case. Some feats, like Endurance, are actually worthless in my opinion - few times ever will it even be considered. One could say that toughness is worthless, but in a low-level game it's useful. Skill Foci are likely to be seeing play far less than for example Improved Initiative or Power Attack, but high skill-use games aren't that uncommon. It might be far easier to give a small bonus to those that seem a little underpowered - especially if the bonus is more attractive in that kind of game where it usually isn't seen. For Example, Item Creation Feats are not worth much in a game where magic items are readily available in stores - so give it a bonus to, for example, appraise and use magic device when dealing with that kind of magic item (and the diplomacy check we use when haggling). EDIT: Though I do agree proficiencies shouldn't be a feat. Either make it a skill, or make it a trained ability like Sylrae does. At first, I was a little skeptic towards that idea, but I've gotten to like it. It's much the same way that wizards learn spells, by using them, and I don't see any potential for overuse. I mean, even if the wizard actually learns to use a spiked chain, by the time they do that they'll already have stopped using melee weapons in most situations. [/QUOTE]
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