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<blockquote data-quote="Sylrae" data-source="post: 5015853" data-attributes="member: 48520"><p>Well, now you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I was just saying that with the system as is, if both people have the same speed, they'll never catch eachother. Combined with the difficulty of chasing someone to begin with, I was just saying that the feat is less useful than it should be, because of the issues you outlined.</p><p></p><p>With a chase system, such as in the Tome of Secrets(Adamant Entertainment), run becomes more useful, and would be worth a feat.</p><p></p><p>I'm open to other suggestions, I was just saying that there are weak feats, and the issue should be dealt with somehow.</p><p></p><p>I don't have a problem with feats having prerequisites, or level requirements, or requiring feats whose capabilities are obviously required to perform the NEW capability. Such is not always the case though. Cleave doesnt require power attack. Once you have cleave, you dont have ot use both at the same time. I agree with giving it a BAB requirement or a Strength requirement or something. That would be fine. </p><p></p><p> Having seen the math behind power attack, it often results in you doing LESS damage, because of the difference in likelihood to hit.</p><p></p><p>I've seen players opt to not use magic gear in the case that they couldnt buy it because XP is to precious a commodity since the more they fall behind the party, the more they fall behind the party. You may have gotten your magic armor at a low level. Now youre a higher level, theyre not very useful, and youre also far behind the group. Youre equally squishy because the others are level 17 and youre level 14. (Example > you'd have to do a fair amount of crafting at lower levels to have this happen.. I'm in class and can't look at the books right now to do the math to know exactly how much youd have to do).</p><p></p><p>Alright. Feat points may not be the solution. The problem is still there. Which is what the feat points were supposed to address (But don't do so successfully).</p><p></p><p>Fighter feats are a limited resource. i was saying they need a buff and greater utility that does not take away from the stuff they already have.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5015853, member: 48520"] Well, now you know. :) I was just saying that with the system as is, if both people have the same speed, they'll never catch eachother. Combined with the difficulty of chasing someone to begin with, I was just saying that the feat is less useful than it should be, because of the issues you outlined. With a chase system, such as in the Tome of Secrets(Adamant Entertainment), run becomes more useful, and would be worth a feat. I'm open to other suggestions, I was just saying that there are weak feats, and the issue should be dealt with somehow. I don't have a problem with feats having prerequisites, or level requirements, or requiring feats whose capabilities are obviously required to perform the NEW capability. Such is not always the case though. Cleave doesnt require power attack. Once you have cleave, you dont have ot use both at the same time. I agree with giving it a BAB requirement or a Strength requirement or something. That would be fine. Having seen the math behind power attack, it often results in you doing LESS damage, because of the difference in likelihood to hit. I've seen players opt to not use magic gear in the case that they couldnt buy it because XP is to precious a commodity since the more they fall behind the party, the more they fall behind the party. You may have gotten your magic armor at a low level. Now youre a higher level, theyre not very useful, and youre also far behind the group. Youre equally squishy because the others are level 17 and youre level 14. (Example > you'd have to do a fair amount of crafting at lower levels to have this happen.. I'm in class and can't look at the books right now to do the math to know exactly how much youd have to do). Alright. Feat points may not be the solution. The problem is still there. Which is what the feat points were supposed to address (But don't do so successfully). Fighter feats are a limited resource. i was saying they need a buff and greater utility that does not take away from the stuff they already have. [/QUOTE]
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