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<blockquote data-quote="Celebrim" data-source="post: 5016041" data-attributes="member: 4937"><p>Right. And I'm say that the Run feet changes your effective speed.</p><p></p><p></p><p></p><p>In some cases it can be. In other cases, the problem isn't with the feat, but with how people typically play the game or with a lack of support in the rules or some other subsystem entirely. Feats don't live in isolation. There are only a few feat like 'Toughness' where the problem is obvious and easily resolved. There were alot of attempts to make metamagic cooler in 3.X, but the problem with metamagic turns out to be that either its situational and of limited use or else its so good that you always do it when you can. </p><p></p><p></p><p></p><p>You don't have to use and probably wouldn't use point blank shot and far shot at the same time either. I'm not sure exactly what your complaint is about gateway feats. The idea is to simulate a particularly refined skill in something. Cleaving clear through something requires you to be able to make stout blows. What's the problem here? </p><p></p><p></p><p></p><p>I'm aware of the math. I'm also aware that are alot of relatively low AC creatures with lots of hit points, and that there gets to be a point where its in your best interest to convert any circumstantial modifiers you have 'to hit' over to damage - especially at times you can't or don't want to full attack. There is a fairly wide range of circumstances where Power Attack is better than Weapon Specialization, and if you use some of the broken 3.5 content it goes from being merely really good to possibly the best feat in the game.</p><p></p><p>It's also really nice for when you really have to break an inanimate object.</p><p></p><p></p><p></p><p>You'd have to do an insane amount of crafting to fall 50,000 XP behind the rest of the party. I'd be really surprised to see anyone more than a single level behind. </p><p></p><p></p><p></p><p>I think the problem is that fighter feats are too limited of a resource. I see no reason to give them another resource instead of just boosting what they have. I don't see a reason to not make the fighter bonus feat progression something like : 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 18, 19 (x2), 20 (x2). That not only adds feats but gives a stronger reason to go all 20 levels. An even more intense bonus feat schedule is possible if that doesn't bring some parity.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5016041, member: 4937"] Right. And I'm say that the Run feet changes your effective speed. In some cases it can be. In other cases, the problem isn't with the feat, but with how people typically play the game or with a lack of support in the rules or some other subsystem entirely. Feats don't live in isolation. There are only a few feat like 'Toughness' where the problem is obvious and easily resolved. There were alot of attempts to make metamagic cooler in 3.X, but the problem with metamagic turns out to be that either its situational and of limited use or else its so good that you always do it when you can. You don't have to use and probably wouldn't use point blank shot and far shot at the same time either. I'm not sure exactly what your complaint is about gateway feats. The idea is to simulate a particularly refined skill in something. Cleaving clear through something requires you to be able to make stout blows. What's the problem here? I'm aware of the math. I'm also aware that are alot of relatively low AC creatures with lots of hit points, and that there gets to be a point where its in your best interest to convert any circumstantial modifiers you have 'to hit' over to damage - especially at times you can't or don't want to full attack. There is a fairly wide range of circumstances where Power Attack is better than Weapon Specialization, and if you use some of the broken 3.5 content it goes from being merely really good to possibly the best feat in the game. It's also really nice for when you really have to break an inanimate object. You'd have to do an insane amount of crafting to fall 50,000 XP behind the rest of the party. I'd be really surprised to see anyone more than a single level behind. I think the problem is that fighter feats are too limited of a resource. I see no reason to give them another resource instead of just boosting what they have. I don't see a reason to not make the fighter bonus feat progression something like : 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 18, 19 (x2), 20 (x2). That not only adds feats but gives a stronger reason to go all 20 levels. An even more intense bonus feat schedule is possible if that doesn't bring some parity. [/QUOTE]
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