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<blockquote data-quote="Kerrick" data-source="post: 5016332" data-attributes="member: 4722"><p>Latecomer to this discussion, since I don't stop by as often as I used to.</p><p></p><p>I have tried to do a feat valuation system a couple times myself (I think I even mentioned it to you, Syl), but every time I gave up because a) the PHB feats are, by and large, pretty well balanced; and b) it's a PITA to do. I was thinking about this earlier, though, and I think the problem I had is that I was trying to compare all feats to each other, instead of dividing them up by category, naming a "benchmark" feat for each, and comparing them to that - similar to what SKR did. You can't compare, frex, Weapon Focus to Silent Spell or Run to Forge Ring - it just doesn't work.</p><p></p><p>One thing you'll have to watch if you're going to value feats from other systems - the feats will have a much different effect in, say, Pathfinder than 3.5, even if they're exactly the same. Like Celebrim said, feats don't exist in a vacuum. Metamagic is going to be a LOT more useful if spontaneous casters don't suffer the full-round casting penalty for using it. Since most of the class HD in Pathfinder were adjusted, Toughness is relatively balanced (maybe a bit weak); in Project Phoenix, it's more powerful than in 3.5, even though mine and PF's versions are more or less the same, because I didn't change anyone's HD except for the sorcerer.</p><p></p><p>As far as item creation... it's a huge waste of time, IMO. I changed it to work off the Craft skill and ditched all the IC feats.</p><p></p><p>Re: fighters: Feats are not class abilities. Every other class (except the cleric and sorcerer) get class abilities (and really, it can be argued that domain powers are class abilities; certainly spells are), but all the fighter gets are feats. Boooring. What fighters need are class abilities, in addition to their feats. If you think it's too much, cut back the number of bonus feats they get to, say, 1/4 levels - that's still 5 feats. Take a look at <a href="http://project-phoenix.wikidot.com/classes:fighter" target="_blank">my fighter</a> - I kept the normal bonus feats and added combat styles every 4 levels and weapon feats every 5. Now fighters are truly <em>fighters</em>, not "some guy who swings a sword and has lots of feats".</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5016332, member: 4722"] Latecomer to this discussion, since I don't stop by as often as I used to. I have tried to do a feat valuation system a couple times myself (I think I even mentioned it to you, Syl), but every time I gave up because a) the PHB feats are, by and large, pretty well balanced; and b) it's a PITA to do. I was thinking about this earlier, though, and I think the problem I had is that I was trying to compare all feats to each other, instead of dividing them up by category, naming a "benchmark" feat for each, and comparing them to that - similar to what SKR did. You can't compare, frex, Weapon Focus to Silent Spell or Run to Forge Ring - it just doesn't work. One thing you'll have to watch if you're going to value feats from other systems - the feats will have a much different effect in, say, Pathfinder than 3.5, even if they're exactly the same. Like Celebrim said, feats don't exist in a vacuum. Metamagic is going to be a LOT more useful if spontaneous casters don't suffer the full-round casting penalty for using it. Since most of the class HD in Pathfinder were adjusted, Toughness is relatively balanced (maybe a bit weak); in Project Phoenix, it's more powerful than in 3.5, even though mine and PF's versions are more or less the same, because I didn't change anyone's HD except for the sorcerer. As far as item creation... it's a huge waste of time, IMO. I changed it to work off the Craft skill and ditched all the IC feats. Re: fighters: Feats are not class abilities. Every other class (except the cleric and sorcerer) get class abilities (and really, it can be argued that domain powers are class abilities; certainly spells are), but all the fighter gets are feats. Boooring. What fighters need are class abilities, in addition to their feats. If you think it's too much, cut back the number of bonus feats they get to, say, 1/4 levels - that's still 5 feats. Take a look at [url=http://project-phoenix.wikidot.com/classes:fighter]my fighter[/url] - I kept the normal bonus feats and added combat styles every 4 levels and weapon feats every 5. Now fighters are truly [I]fighters[/I], not "some guy who swings a sword and has lots of feats". [/QUOTE]
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