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<blockquote data-quote="Celebrim" data-source="post: 5016397" data-attributes="member: 4937"><p>On the contrary, class abilities are inelegant and booring because they stifle creativity. The fighter is the most elegant class because it gets to define all of its class abilities. Class abilities vary from being completely superflous to a bit of frosting for fighters. Feats are and should be the real meat of the class.</p><p></p><p>Looking at your Project Pheonix fighter, all you've done is forced the fighter to select between 5 or 6 feat trees that they must take and then lumped the bonus feats up at particular levels instead of spreading them out. Kudos for giving the fighter a large number of bonus feats (~24 bonus feats) and for making some powerful feats at the end of the feat chain, but I'm not particularly happy with the reduced flexibility.</p><p></p><p>Don't think that the combat styles are feat equivalent powers?</p><p></p><p>Example:</p><p></p><p>Imposing Size</p><p>You look big. Really big.</p><p>Prequisite: Str 13, Power Attack, Improved Offense, BAB +3</p><p>Benefit: The fighter can use his sheer size (and the threat of his huge weapon) to intimidate opponents. He can use his Strength bonus instead of Cha, if it is higher, when making Intimidate checks to demoralize opponents; he also gains a +4 bonus to Intimidate checks in general when wielding his weapon.</p><p></p><p>Oversized Weapon</p><p>If you've got it, flaunt it.</p><p>Prerequisites: Str 13, Power Attack, Improved Offense, BAB +3</p><p>Benefit: The fighter can use a weapon of one size larger without penalty, due to his strength and proficiency with wielding large weapons.</p><p></p><p>Dazing Blow</p><p>Kapow!</p><p>Prerequites: Str 13, Power Attack, Improved Offense, Imposing Size, Oversized Weapon, BAB +7</p><p>If the character uses Power Attack to strike a foe and scores a hit, the target must make a Fort save (DC 10 + 1/2 damage) or be dazed for one round. This ability can be used once per round.</p><p></p><p>Mighty Strike </p><p>Take that!</p><p>Prerequisites: Str 13, Power Attack, Improved Offense, Imposing Size, Oversized Weapon, BAB +7</p><p>Once per day per +3 BAB, the character can declare a mighty strike. As a standard action, he can make a single attack at his highest base attack bonus, with a +4 bonus. If the attack hits, he deals double damage. If the attack scores a crit, the crit is applied first, then the damage is doubled. This ability can be used in conjunction with Power Attack.</p><p></p><p>And so forth. The level 4 feats would have like 8 feats as a prerequisite and a minimum BAB of like +15, and thus would be effectively limited to fighters.</p><p></p><p>There is no reason that feats should be boring, and there is no reason why feat equivalent class abilities shouldn't just be feats. One of the signficant advantages of this is that you don't need 50 base classes. I'd rewrite all your class abilities as feats and your fighter as something like:</p><p></p><p>1st +1 +2 +0 +0 Bonus feat </p><p>2nd +2 +3 +1 +1 Bonus feat</p><p>3rd +3 +3 +1 +1 Bonus feat </p><p>4th +4 +4 +2 +2 Bonus feat </p><p>5th +5 +4 +2 +2 Bonus feat </p><p>6th +6/+1 +5 +2 +2 Bonus feat </p><p>7th +7/+2 +5 +3 +3 Bonus feat </p><p>8th +8/+3 +6 +3 +3 Bonus feat </p><p>9th +9/+4 +6 +4 +4 Bonus feat</p><p>10th +10/+5 +7 +4 +4 Bonus feat, Bonus feat </p><p>11th +11/+6/+1 +7 +5 +5 Bonus feat </p><p>12th +12/+7/+2 +8 +5 +5 Bonus feat </p><p>13th +13/+8/+3 +8 +6 +6 Bonus feat</p><p>14th +14/+9/+4 +9 +6 +6 Bonus feat </p><p>15th +15/+10/+5 +9 +6 +6 Bonus feat, Bonus feat </p><p>16th +16/+11/+6/+1 +10 +7 +7 Bonus feat </p><p>17th +17/+12/+7/+2 +10 +7 +7 Bonus feat</p><p>18th +18/+13/+8/+3 +11 +8 +8 Bonus feat </p><p>19th +19/+14/+9/+4 +11 +8 +8 Bonus feat, Bonus feat </p><p>20th +20/+15/+10/+5 +12 +8 +8 Bonus feat, bonus feat </p><p></p><p>This would allow for example, a ranged combat focused fighter, or any number of other things - staff wielding fighters, boxers, spear experts, whatever. Though to be frank, I find all of your fighter combat abilities to boil down to 'does more damage in melee combat', which doesn't even come close to addressing the problems or fixing the fighter. The fighter does not need more offense. It does offense just fine. The fighter is lacking in defense, and by that I don't mean AC.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5016397, member: 4937"] On the contrary, class abilities are inelegant and booring because they stifle creativity. The fighter is the most elegant class because it gets to define all of its class abilities. Class abilities vary from being completely superflous to a bit of frosting for fighters. Feats are and should be the real meat of the class. Looking at your Project Pheonix fighter, all you've done is forced the fighter to select between 5 or 6 feat trees that they must take and then lumped the bonus feats up at particular levels instead of spreading them out. Kudos for giving the fighter a large number of bonus feats (~24 bonus feats) and for making some powerful feats at the end of the feat chain, but I'm not particularly happy with the reduced flexibility. Don't think that the combat styles are feat equivalent powers? Example: Imposing Size You look big. Really big. Prequisite: Str 13, Power Attack, Improved Offense, BAB +3 Benefit: The fighter can use his sheer size (and the threat of his huge weapon) to intimidate opponents. He can use his Strength bonus instead of Cha, if it is higher, when making Intimidate checks to demoralize opponents; he also gains a +4 bonus to Intimidate checks in general when wielding his weapon. Oversized Weapon If you've got it, flaunt it. Prerequisites: Str 13, Power Attack, Improved Offense, BAB +3 Benefit: The fighter can use a weapon of one size larger without penalty, due to his strength and proficiency with wielding large weapons. Dazing Blow Kapow! Prerequites: Str 13, Power Attack, Improved Offense, Imposing Size, Oversized Weapon, BAB +7 If the character uses Power Attack to strike a foe and scores a hit, the target must make a Fort save (DC 10 + 1/2 damage) or be dazed for one round. This ability can be used once per round. Mighty Strike Take that! Prerequisites: Str 13, Power Attack, Improved Offense, Imposing Size, Oversized Weapon, BAB +7 Once per day per +3 BAB, the character can declare a mighty strike. As a standard action, he can make a single attack at his highest base attack bonus, with a +4 bonus. If the attack hits, he deals double damage. If the attack scores a crit, the crit is applied first, then the damage is doubled. This ability can be used in conjunction with Power Attack. And so forth. The level 4 feats would have like 8 feats as a prerequisite and a minimum BAB of like +15, and thus would be effectively limited to fighters. There is no reason that feats should be boring, and there is no reason why feat equivalent class abilities shouldn't just be feats. One of the signficant advantages of this is that you don't need 50 base classes. I'd rewrite all your class abilities as feats and your fighter as something like: 1st +1 +2 +0 +0 Bonus feat 2nd +2 +3 +1 +1 Bonus feat 3rd +3 +3 +1 +1 Bonus feat 4th +4 +4 +2 +2 Bonus feat 5th +5 +4 +2 +2 Bonus feat 6th +6/+1 +5 +2 +2 Bonus feat 7th +7/+2 +5 +3 +3 Bonus feat 8th +8/+3 +6 +3 +3 Bonus feat 9th +9/+4 +6 +4 +4 Bonus feat 10th +10/+5 +7 +4 +4 Bonus feat, Bonus feat 11th +11/+6/+1 +7 +5 +5 Bonus feat 12th +12/+7/+2 +8 +5 +5 Bonus feat 13th +13/+8/+3 +8 +6 +6 Bonus feat 14th +14/+9/+4 +9 +6 +6 Bonus feat 15th +15/+10/+5 +9 +6 +6 Bonus feat, Bonus feat 16th +16/+11/+6/+1 +10 +7 +7 Bonus feat 17th +17/+12/+7/+2 +10 +7 +7 Bonus feat 18th +18/+13/+8/+3 +11 +8 +8 Bonus feat 19th +19/+14/+9/+4 +11 +8 +8 Bonus feat, Bonus feat 20th +20/+15/+10/+5 +12 +8 +8 Bonus feat, bonus feat This would allow for example, a ranged combat focused fighter, or any number of other things - staff wielding fighters, boxers, spear experts, whatever. Though to be frank, I find all of your fighter combat abilities to boil down to 'does more damage in melee combat', which doesn't even come close to addressing the problems or fixing the fighter. The fighter does not need more offense. It does offense just fine. The fighter is lacking in defense, and by that I don't mean AC. [/QUOTE]
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