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<blockquote data-quote="Celebrim" data-source="post: 5016795" data-attributes="member: 4937"><p>This could just be a combination of skills - say 'Tactics' and 'Leadership' - that are on the Fighter skill list (but not both on any other list as class skills), and feats that work off high intelligence or charisma. Some such feats already exist in published works. More ideas easily occur with some thought. The trick is balancing them so that they are worthwhile but not so good that they become 'required'. </p><p></p><p></p><p></p><p>It's a Trait called 'Unusual Background'. Since all PC's are advantaged characters (at least as I envision them) they start with one free Trait (and one free Feat), so if you wanted to make a stealthy fighter you'd do something like:</p><p></p><p>'Unusual Background (Assassin): Add Hide, Move Silently, and Disguise to the fighter's class skill list'</p><p></p><p>And/or you could just multiclass and have your fighter splash Rogue or Hunter, making the usual trade off between raw power and versitility. Of course, you'd probably want to be playing either a human or a fighter with high intelligence to get enough skill points to make that worth your while, but ideally we find some ways to make an intelligent fighter worth your while.</p><p></p><p></p><p></p><p>Under my rules probably the easiest way to do this would be take 'Explorer' as your class, but Explorer gives up alot of damage potential of a fighter in exchance for that skillfulness. If you wanted to play a heavily armored adventurer who was second to none at arms, you'd probably take Unusual Background again:</p><p></p><p>'Unusual Background (Explorer): Add Search, Disable Device, and Survival to the fighter's class skill list'</p><p></p><p>Of course, you could just multiclass into Explorer and/or Hunter, or even Rogue if you were willing to sacrifice a few points of BAB.</p><p></p><p></p><p></p><p>That's a feature: not a bug. You don't want every party to be required to be built the same way. A rogue shouldn't be required in the party.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5016795, member: 4937"] This could just be a combination of skills - say 'Tactics' and 'Leadership' - that are on the Fighter skill list (but not both on any other list as class skills), and feats that work off high intelligence or charisma. Some such feats already exist in published works. More ideas easily occur with some thought. The trick is balancing them so that they are worthwhile but not so good that they become 'required'. It's a Trait called 'Unusual Background'. Since all PC's are advantaged characters (at least as I envision them) they start with one free Trait (and one free Feat), so if you wanted to make a stealthy fighter you'd do something like: 'Unusual Background (Assassin): Add Hide, Move Silently, and Disguise to the fighter's class skill list' And/or you could just multiclass and have your fighter splash Rogue or Hunter, making the usual trade off between raw power and versitility. Of course, you'd probably want to be playing either a human or a fighter with high intelligence to get enough skill points to make that worth your while, but ideally we find some ways to make an intelligent fighter worth your while. Under my rules probably the easiest way to do this would be take 'Explorer' as your class, but Explorer gives up alot of damage potential of a fighter in exchance for that skillfulness. If you wanted to play a heavily armored adventurer who was second to none at arms, you'd probably take Unusual Background again: 'Unusual Background (Explorer): Add Search, Disable Device, and Survival to the fighter's class skill list' Of course, you could just multiclass into Explorer and/or Hunter, or even Rogue if you were willing to sacrifice a few points of BAB. That's a feature: not a bug. You don't want every party to be required to be built the same way. A rogue shouldn't be required in the party. [/QUOTE]
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