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<blockquote data-quote="CapnZapp" data-source="post: 7432379" data-attributes="member: 12731"><p>A framework to avoid having to houserule feats.</p><p></p><p>§ You gain <strong>one feat point every level</strong>, immediately spendable at that level (you can spend 3 at level three, 4 at level four etc)</p><p>§ You may only make <strong>one purchase every other level</strong>. (That is, if you spend one or more feat points at level three, you must wait for level five before spending more feat points)</p><p></p><p>§ Fighters and Rogues gain <strong>a bonus feat point every even class level</strong> (they can spend 3 at level two, 6 at level four etc)</p><p>§ Variant Humans start with <strong>2* bonus feat points</strong> (they can spend 3 at level 1 etc)</p><p><span style="font-size: 9px"><em>*) not 4</em></span></p><p></p><p>§ A feat costs <strong>4 feat points</strong>, with the following exceptions:</p><p>- Charger, Dungeon Delver, Grappler and Weapon Master cost <strong>2 feat points</strong> each</p><p>§ Alert, Crossbow Expert, Elven Accuracy (XGE), Mobile, Polearm Master, Prodigy (XGE), Resilient, Sentinel, Shield Master, and War Caster cost <strong>6 feat points</strong> each</p><p>§ Great Weapon Master, Lucky, and Sharpshooter cost <strong>8 feat points</strong></p><p></p><p>§ An Ability Score Increase costs <strong>4 feat points</strong></p><p></p><p><em>Optional variant:</em></p><p>§ An ASI increasing your score to the maximum* costs 6 feat points</p><p><span style="font-size: 9px"><em>*) normally 20</em></span></p><p></p><p><em>Optional variant:</em> Encouraging racial feats to differentiate races more.</p><p>§ You start with 2 feat points only spendable on racial feats for your race. If you never purchase a racial feat these points remain unused.</p><p>§ You may purchase a racial feat at first level, even if this brings your feat points into the negative. <em>Example: a Deep Gnome takes the Svirfneblin Magic feat at first level and is at 1 (for level) +2 (racial feat points) −4 (cost of feat) = −1 feat points. At second level she is at 0 feat points. At fourth level she could buy a regular feat costing 2 feat points.</em> </p><p></p><p><em>Optional variant:</em> Starting with a feat. For some feats it makes sense to be born with them. This is a variant since it greatly diminishes the purpose of these rules. </p><p>§ You may purchase <em>any</em> feat at first level even if this brings your feat points into the negative, with your DMs permission. This could include feats such as Actor, Keen Mind, Linguist, even Lucky. </p><p></p><p>Got thinking after perusing this:</p><p>[ATTACH]97982[/ATTACH]</p><p><a href="https://thinkdm.wordpress.com/2018/01/13/feat-strength-tiers/" target="_blank">https://thinkdm.wordpress.com/2018/01/13/feat-strength-tiers/</a></p><p></p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7432379, member: 12731"] A framework to avoid having to houserule feats. § You gain [B]one feat point every level[/B], immediately spendable at that level (you can spend 3 at level three, 4 at level four etc) § You may only make [B]one purchase every other level[/B]. (That is, if you spend one or more feat points at level three, you must wait for level five before spending more feat points) § Fighters and Rogues gain [B]a bonus feat point every even class level[/B] (they can spend 3 at level two, 6 at level four etc) § Variant Humans start with [B]2* bonus feat points[/B] (they can spend 3 at level 1 etc) [SIZE=1][I]*) not 4[/I][/SIZE] § A feat costs [B]4 feat points[/B], with the following exceptions: - Charger, Dungeon Delver, Grappler and Weapon Master cost [B]2 feat points[/B] each § Alert, Crossbow Expert, Elven Accuracy (XGE), Mobile, Polearm Master, Prodigy (XGE), Resilient, Sentinel, Shield Master, and War Caster cost [B]6 feat points[/B] each § Great Weapon Master, Lucky, and Sharpshooter cost [B]8 feat points[/B] § An Ability Score Increase costs [B]4 feat points[/B] [I]Optional variant:[/I] § An ASI increasing your score to the maximum* costs 6 feat points [SIZE=1][I]*) normally 20[/I][/SIZE] [I]Optional variant:[/I] Encouraging racial feats to differentiate races more. § You start with 2 feat points only spendable on racial feats for your race. If you never purchase a racial feat these points remain unused. § You may purchase a racial feat at first level, even if this brings your feat points into the negative. [I]Example: a Deep Gnome takes the Svirfneblin Magic feat at first level and is at 1 (for level) +2 (racial feat points) −4 (cost of feat) = −1 feat points. At second level she is at 0 feat points. At fourth level she could buy a regular feat costing 2 feat points.[/I] [I]Optional variant:[/I] Starting with a feat. For some feats it makes sense to be born with them. This is a variant since it greatly diminishes the purpose of these rules. § You may purchase [I]any[/I] feat at first level even if this brings your feat points into the negative, with your DMs permission. This could include feats such as Actor, Keen Mind, Linguist, even Lucky. Got thinking after perusing this: [ATTACH=CONFIG]97982._xfImport[/ATTACH] [url]https://thinkdm.wordpress.com/2018/01/13/feat-strength-tiers/[/url] Zapp [/QUOTE]
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