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<blockquote data-quote="77IM" data-source="post: 7544058" data-attributes="member: 12377"><p>Wow, somehow I missed this thread the first time around.</p><p></p><p>At first glance I thought "too complicated" but that may just be the way it is presented because after reading it a few times I think it's actually not that complicated at all. Basically you get a point each level and can spend them on feats -- pretty simple.</p><p></p><p>Some quick feedback:</p><p></p><p></p><p>This seems too fiddly to me. I'd just let the PC bank feat points and spend them whenever (but only buy 1 feat per level).</p><p></p><p></p><p>Why not 4? This seems like a HUGE nerf to variant human, which is a terrible racial choice <em>except</em> for the feat. This means that the only feats variant humans can start with are Charger, Dungeon Delver, Grappler and Weapon Master -- the crap feats. I don't think it's fun to have a race that starts weaker than the others and needs to "save up" to get its racial features.</p><p></p><p>I'd start variant humans with 3 extra points, so they can buy a 4-point feat right at 1st level.</p><p></p><p></p><p>I feel like most of the 6-point feats are the ones I feel are balanced with an ASI. (Plus maybe a couple of the ones on your Tier 3/4 columns, like Heavy Armor Master, Magic Initiate, and Tough.) So I'd price those at 4 points, and put the remainder of the Tier 3/4 feats at a cost of 3 points, and the crap feats remain at at 2 points. Except for Polearm Master, which I think should stay at 6 points. Then I'd decrease GWM, Lucky, and Sharpshooter down to 6 points too. Because those are really good feats but not worth two full ASIs. Costing 1.5 ASIs is enough of a downside I think. So my list would be:</p><p></p><p><strong>2 points:</strong> Charger, Dungeon Delver, Grappler and Weapon Master</p><p><strong>3 points:</strong> (most feats)</p><p><strong>4 points:</strong> ASI; Alert, Crossbow Expert, Elven Accuracy (XGE), Heavy Armor Mastery, Magic Initiate, Mobile, Prodigy (XGE), Resilient, Sentinel, Shield Master, Tough, and War Caster</p><p><strong>6 points:</strong> Great Weapon Master, Lucky, Polearm Master, and Sharpshooter</p><p></p><p>A lot of this is subjective/anecdotal based on what I've seen at the table, rather than based on rigorous analysis or anything, but that's how I'd price them.</p></blockquote><p></p>
[QUOTE="77IM, post: 7544058, member: 12377"] Wow, somehow I missed this thread the first time around. At first glance I thought "too complicated" but that may just be the way it is presented because after reading it a few times I think it's actually not that complicated at all. Basically you get a point each level and can spend them on feats -- pretty simple. Some quick feedback: This seems too fiddly to me. I'd just let the PC bank feat points and spend them whenever (but only buy 1 feat per level). Why not 4? This seems like a HUGE nerf to variant human, which is a terrible racial choice [I]except[/I] for the feat. This means that the only feats variant humans can start with are Charger, Dungeon Delver, Grappler and Weapon Master -- the crap feats. I don't think it's fun to have a race that starts weaker than the others and needs to "save up" to get its racial features. I'd start variant humans with 3 extra points, so they can buy a 4-point feat right at 1st level. I feel like most of the 6-point feats are the ones I feel are balanced with an ASI. (Plus maybe a couple of the ones on your Tier 3/4 columns, like Heavy Armor Master, Magic Initiate, and Tough.) So I'd price those at 4 points, and put the remainder of the Tier 3/4 feats at a cost of 3 points, and the crap feats remain at at 2 points. Except for Polearm Master, which I think should stay at 6 points. Then I'd decrease GWM, Lucky, and Sharpshooter down to 6 points too. Because those are really good feats but not worth two full ASIs. Costing 1.5 ASIs is enough of a downside I think. So my list would be: [B]2 points:[/B] Charger, Dungeon Delver, Grappler and Weapon Master [B]3 points:[/B] (most feats) [B]4 points:[/B] ASI; Alert, Crossbow Expert, Elven Accuracy (XGE), Heavy Armor Mastery, Magic Initiate, Mobile, Prodigy (XGE), Resilient, Sentinel, Shield Master, Tough, and War Caster [B]6 points:[/B] Great Weapon Master, Lucky, Polearm Master, and Sharpshooter A lot of this is subjective/anecdotal based on what I've seen at the table, rather than based on rigorous analysis or anything, but that's how I'd price them. [/QUOTE]
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