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*Pathfinder & Starfinder
Feat: Power Strike
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<blockquote data-quote="Technik4" data-source="post: 500184" data-attributes="member: 7211"><p>I still contend that it shouldn't be weapon specific. Also the double (or triple) damage modifier that is in Spirited Charge is pretty much specific to charging, being charged, etc. The mechanic has its basis in momentum, and a spring attack isnt necessarily a charge. Therefore I propose this.</p><p></p><p>Charging Spring Attack</p><p>Your attack is a veritable onslaught of pain. </p><p>Prerequisite: Dex 13+, Dodge, Mobility, BAB 4+, Spring Attack</p><p>Benefit: When using the spring attack feat you may combine it with a charge. You must move forward and directly away in the same line, and you suffer a -2 AC as if you were charging. If your attack hits, you do double damage. </p><p>Normal: You may not Charge during a Spring Attack.</p><p></p><p>I would accept this, though I would require that you always must "spring" back at least 5 ft. I don't require Power Attack since anyone can charge, though I would allow this in conjunction so str-based fighters didn't feel cheated.</p><p></p><p>Ultra Charge</p><p>You charge with conviction and overwhelming strength.</p><p>Prerequisite: Str 13+, Power Attack, Improved Bull Rush</p><p>Benefit: When you charge, if you have only moved your speed (ie- not twice your speed as a charge action allows) you may deal double damage if you hit. </p><p></p><p>The only other alternative I see is the things that were suggested above. For the record I think all feats should be balanced enough with each other. Making tons of prereqs to improve your feat is bad business, and adding needless limiting factors is just as bad.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 500184, member: 7211"] I still contend that it shouldn't be weapon specific. Also the double (or triple) damage modifier that is in Spirited Charge is pretty much specific to charging, being charged, etc. The mechanic has its basis in momentum, and a spring attack isnt necessarily a charge. Therefore I propose this. Charging Spring Attack Your attack is a veritable onslaught of pain. Prerequisite: Dex 13+, Dodge, Mobility, BAB 4+, Spring Attack Benefit: When using the spring attack feat you may combine it with a charge. You must move forward and directly away in the same line, and you suffer a -2 AC as if you were charging. If your attack hits, you do double damage. Normal: You may not Charge during a Spring Attack. I would accept this, though I would require that you always must "spring" back at least 5 ft. I don't require Power Attack since anyone can charge, though I would allow this in conjunction so str-based fighters didn't feel cheated. Ultra Charge You charge with conviction and overwhelming strength. Prerequisite: Str 13+, Power Attack, Improved Bull Rush Benefit: When you charge, if you have only moved your speed (ie- not twice your speed as a charge action allows) you may deal double damage if you hit. The only other alternative I see is the things that were suggested above. For the record I think all feats should be balanced enough with each other. Making tons of prereqs to improve your feat is bad business, and adding needless limiting factors is just as bad. Technik [/QUOTE]
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Feat: Power Strike
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