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*Pathfinder & Starfinder
Feat prerequisites - Why?
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<blockquote data-quote="werk" data-source="post: 2475629" data-attributes="member: 29663"><p>Good question, I'd say because sudden metamagicks are broken ;p j/k. I think it's because they trade out prep level for once per day limitation. The reason there is no prereq is because the extremely low feat count that casters get. Smite AB and damage bonus is based on paladin level, maybe it's just something they wanted to limit for no good reason that I can think of. I can't explain this one. Improved Grapple only negates the AoO (IIRC) so it would make sense that avoiding an AoO is tied to dex, much like reflexes, dodge, mobility, etc. It's just part of the PA feat tree. IB and IO are so great that they don't want just anyone using them (another joke). I also believe it is so fighters have to spend feats to get feats that they want, making them feel like their feats are well spent rather than "I have so many feats they just don't matter anymore." which I have heard from fighters (only), while keeping the useful feats out of reach of non-feat laden characters. That's easy, because combat expertise requires an Int of 13, so it really only requires CE. Why is CE required...I think because it is the only feat that says, 'I know how to use my brains while fighting to protect myself.' Tripping is somewhat 'outside-of-the-box' when it comes to classic D&D fighting styles (bash, bash) and you are trying to make this special attack without drawing AoO, pretty complex. I think you are focusing on the word shot instead of the word run. Shot on the run requires the ability to pick your way through a cluttered combat field, which is developed through dodge (tree) mobility. Because it doesn't affect a specific spell as does metamagics, it affects the way that all spells are cast by the caster. I would compare it against other spellcasting non-metamagic, non-spell specific feats like combat casting and spell focus or spell pen. This is one that I hate as well. It's just so that it is in the archery feat tree, which point blank is the doorstep, like power attack. It's designed to make fighters spend feats and to prevent non-fighter feat-starved from taking the useful feats.</p><p></p><p>Hope that is sorta what you're after.</p><p>werky</p></blockquote><p></p>
[QUOTE="werk, post: 2475629, member: 29663"] Good question, I'd say because sudden metamagicks are broken ;p j/k. I think it's because they trade out prep level for once per day limitation. The reason there is no prereq is because the extremely low feat count that casters get. Smite AB and damage bonus is based on paladin level, maybe it's just something they wanted to limit for no good reason that I can think of. I can't explain this one. Improved Grapple only negates the AoO (IIRC) so it would make sense that avoiding an AoO is tied to dex, much like reflexes, dodge, mobility, etc. It's just part of the PA feat tree. IB and IO are so great that they don't want just anyone using them (another joke). I also believe it is so fighters have to spend feats to get feats that they want, making them feel like their feats are well spent rather than "I have so many feats they just don't matter anymore." which I have heard from fighters (only), while keeping the useful feats out of reach of non-feat laden characters. That's easy, because combat expertise requires an Int of 13, so it really only requires CE. Why is CE required...I think because it is the only feat that says, 'I know how to use my brains while fighting to protect myself.' Tripping is somewhat 'outside-of-the-box' when it comes to classic D&D fighting styles (bash, bash) and you are trying to make this special attack without drawing AoO, pretty complex. I think you are focusing on the word shot instead of the word run. Shot on the run requires the ability to pick your way through a cluttered combat field, which is developed through dodge (tree) mobility. Because it doesn't affect a specific spell as does metamagics, it affects the way that all spells are cast by the caster. I would compare it against other spellcasting non-metamagic, non-spell specific feats like combat casting and spell focus or spell pen. This is one that I hate as well. It's just so that it is in the archery feat tree, which point blank is the doorstep, like power attack. It's designed to make fighters spend feats and to prevent non-fighter feat-starved from taking the useful feats. Hope that is sorta what you're after. werky [/QUOTE]
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Feat prerequisites - Why?
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