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Feat Problems With PHB II
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<blockquote data-quote="Legildur" data-source="post: 2825679" data-attributes="member: 1258"><p>Crossbow Sniper - the half-dex to damage is nice, but hardly broken. Doesn't it only apply to creatures subject to critical hits??</p><p></p><p>IIRC, the feat also allows a rogue etc to extend their precision damage range from 30ft to 60ft with this one weapon? If this is the case, I think that a number of rogues would take the feat - particularly those with Darkvision who could get the drop on someone from 60ft. Maybe this isn't such a great thing for most games, but we play the optional rule of a standard action only in the 1st round of combat, so a rogue is often caught outside the 30ft zone for sneak attack, and withouth a way to close the distance AND attack. It also helps keep the rogue out of danger for when they do get the opportunity.</p><p></p><p>Melee/Ranged Combat Mastery - I'd have preferred this to be a Ftr14 feat (just after Greater Weapon Specialisation) otherwise it becomes a no-brainer at 8th level (far superior to Greater Weapon Focus or Improved Critical, which become available at that level).</p><p></p><p>Otherwise, KarinsDad, I think that you also need to consider the opportunity cost for a lot of these feats - there are a lot of good feats out there, and it becomes a game of which one do I want the most? Many of the new feats are desirable, but are they (except Melee/Ranged Weapon Mastery masybe) any more desirable than other available feats?</p></blockquote><p></p>
[QUOTE="Legildur, post: 2825679, member: 1258"] Crossbow Sniper - the half-dex to damage is nice, but hardly broken. Doesn't it only apply to creatures subject to critical hits?? IIRC, the feat also allows a rogue etc to extend their precision damage range from 30ft to 60ft with this one weapon? If this is the case, I think that a number of rogues would take the feat - particularly those with Darkvision who could get the drop on someone from 60ft. Maybe this isn't such a great thing for most games, but we play the optional rule of a standard action only in the 1st round of combat, so a rogue is often caught outside the 30ft zone for sneak attack, and withouth a way to close the distance AND attack. It also helps keep the rogue out of danger for when they do get the opportunity. Melee/Ranged Combat Mastery - I'd have preferred this to be a Ftr14 feat (just after Greater Weapon Specialisation) otherwise it becomes a no-brainer at 8th level (far superior to Greater Weapon Focus or Improved Critical, which become available at that level). Otherwise, KarinsDad, I think that you also need to consider the opportunity cost for a lot of these feats - there are a lot of good feats out there, and it becomes a game of which one do I want the most? Many of the new feats are desirable, but are they (except Melee/Ranged Weapon Mastery masybe) any more desirable than other available feats? [/QUOTE]
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