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Feat Problems With PHB II
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2825920" data-attributes="member: 23094"><p>Egads! A single attack (with bonus SA damage) at an attack bonus of +1 more than the equivalently level fighter (assuming otherwise equal stats, which is a huge stretch)! How astonishingly overpowered!</p><p></p><p></p><p></p><p>Crossbows. The most underutilized ranged weapons in the game - the ones where you only get one shot per round without spending another feat on them.</p><p></p><p>On that basis alone, it's fine.</p><p></p><p></p><p></p><p>Well, if your above summary is correct, then your questions are irrelevant. This isn't a 5' step, and therefore does not need to follow the rules on 5' steps.</p><p></p><p>The only potential point of confusion is: if the character were to take advantage of this feat, could he take a 5' step on his next turn? The answer seems to be no: "You can move 5 feet in any round when you don’t perform any other kind of movement." (SRD, Combat Basics)</p><p></p><p></p><p></p><p>Yeah, and heaven forbid that characters be able do the equivalent of Standard Actions (or parts of standard actions) as an Immediate action - like casting a spell!</p><p></p><p>Oh, wait ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Because, as we all know, the Fire Shielded wizard never gets hit in combat.</p><p></p><p></p><p></p><p>Because I'm turtling up in combat to make the monster miss me and waste its attacks. Unfortunately, because of the combined Improved Combat Expertise and Fighting Defensively penalties, I can't hit the broad side of a level-appropriate barn.</p><p></p><p>I sure as heck can hit AC 10, however, which gives the guy I'm helping flank a bigger bonus on his AoO.</p><p></p><p>Highly situational? Yes.</p><p></p><p>Possibly fun anyway? Yes.</p><p></p><p></p><p></p><p>I really don't see how you could seriously argue this.</p><p></p><p></p><p></p><p>The base weapon damage becomes a heckuva lot more irrelevant a lot sooner than that.</p><p></p><p></p><p></p><p>Well-designed feat. Small bonus all the time vs. larger bonus some of the time is a good design mantra, present in nearly all aspects of the rules.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2825920, member: 23094"] Egads! A single attack (with bonus SA damage) at an attack bonus of +1 more than the equivalently level fighter (assuming otherwise equal stats, which is a huge stretch)! How astonishingly overpowered! Crossbows. The most underutilized ranged weapons in the game - the ones where you only get one shot per round without spending another feat on them. On that basis alone, it's fine. Well, if your above summary is correct, then your questions are irrelevant. This isn't a 5' step, and therefore does not need to follow the rules on 5' steps. The only potential point of confusion is: if the character were to take advantage of this feat, could he take a 5' step on his next turn? The answer seems to be no: "You can move 5 feet in any round when you don’t perform any other kind of movement." (SRD, Combat Basics) Yeah, and heaven forbid that characters be able do the equivalent of Standard Actions (or parts of standard actions) as an Immediate action - like casting a spell! Oh, wait ... ;) Because, as we all know, the Fire Shielded wizard never gets hit in combat. Because I'm turtling up in combat to make the monster miss me and waste its attacks. Unfortunately, because of the combined Improved Combat Expertise and Fighting Defensively penalties, I can't hit the broad side of a level-appropriate barn. I sure as heck can hit AC 10, however, which gives the guy I'm helping flank a bigger bonus on his AoO. Highly situational? Yes. Possibly fun anyway? Yes. I really don't see how you could seriously argue this. The base weapon damage becomes a heckuva lot more irrelevant a lot sooner than that. Well-designed feat. Small bonus all the time vs. larger bonus some of the time is a good design mantra, present in nearly all aspects of the rules. [/QUOTE]
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