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Feat Problems With PHB II
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<blockquote data-quote="Bront" data-source="post: 2826187" data-attributes="member: 19696"><p>So a character who's spent 12 ranks in a skill gets an extra combat bonus for a potentialy risky tactic? Doesn't sound too bad given you need to be 9th level at least.</p><p></p><p> Bows get full strength anyway at the cost of Gold, and Crossbows also need a feat to fire at a more reasonable rate. Certaintly not a table breaker.</p><p></p><p> What do you have to do to qualify for this one? Have Evasion and X ranks in Hide? Seems reasonable, and given that finding a good hiding spot can be hard in the middle of a battle, it's not nessessarily going to work. Besides, think hollywood movie where big explosion obscures the field for a moment and bad/good guy finds a spot to hide. I like this. </p><p></p><p> Not only is constant moving a good tactic, but this feat counters some of the abilities of many classes that require little to no movement (Dwarven Defender and Kalashtar Substitution SoulKnife to name two off the top of my head). Now, I'd like to know the reqs, and mechanicly how it works, but tis certaintly isn't a metagame thing as you explain it, it's a sense of combat tactics and taking advantage of an unmoving opponent (who rightfully should be taken advantage of)</p><p></p><p> Flavor seems odd, but again, what are the reqs? Doesn't seem too out of balance, as it's only a single spell, and it doesn't let you bypass the maxes of Dispell anyway, so eventualy it becomes useless if it didn't do more.</p><p></p><p>...the list goes on...</p><p></p><p> Well, I know I'm buying the PHB II now. It looks like there are feats that are worth taking at higher levels now, and more options to make entertaining characters. I don't see any of these as game breaking, only different. I think you're missing the point of some of the qualifications of these feats, and it's hard looking at them outside of how you qualify for them. Whilrlwind attack is one of the most powerful feats in Core, but no one screams broken (at least that I hear) because it requires what, 5, 6 feats and a BAB +8 to get? Non-fighters will get it after 12th, fighters at 8th if they get the other feats first, which takes up a lot of their feats.</p><p></p><p>I think you're overreacting. It's like screaming epic feats are broken without pointing out that you have to be an epic character to get them (and in some cases, have multiple stats over 25 still). See how they play out first. Not everything that looks broken is once you use it in game, and there is more to this game than combat.</p></blockquote><p></p>
[QUOTE="Bront, post: 2826187, member: 19696"] So a character who's spent 12 ranks in a skill gets an extra combat bonus for a potentialy risky tactic? Doesn't sound too bad given you need to be 9th level at least. Bows get full strength anyway at the cost of Gold, and Crossbows also need a feat to fire at a more reasonable rate. Certaintly not a table breaker. What do you have to do to qualify for this one? Have Evasion and X ranks in Hide? Seems reasonable, and given that finding a good hiding spot can be hard in the middle of a battle, it's not nessessarily going to work. Besides, think hollywood movie where big explosion obscures the field for a moment and bad/good guy finds a spot to hide. I like this. Not only is constant moving a good tactic, but this feat counters some of the abilities of many classes that require little to no movement (Dwarven Defender and Kalashtar Substitution SoulKnife to name two off the top of my head). Now, I'd like to know the reqs, and mechanicly how it works, but tis certaintly isn't a metagame thing as you explain it, it's a sense of combat tactics and taking advantage of an unmoving opponent (who rightfully should be taken advantage of) Flavor seems odd, but again, what are the reqs? Doesn't seem too out of balance, as it's only a single spell, and it doesn't let you bypass the maxes of Dispell anyway, so eventualy it becomes useless if it didn't do more. ...the list goes on... Well, I know I'm buying the PHB II now. It looks like there are feats that are worth taking at higher levels now, and more options to make entertaining characters. I don't see any of these as game breaking, only different. I think you're missing the point of some of the qualifications of these feats, and it's hard looking at them outside of how you qualify for them. Whilrlwind attack is one of the most powerful feats in Core, but no one screams broken (at least that I hear) because it requires what, 5, 6 feats and a BAB +8 to get? Non-fighters will get it after 12th, fighters at 8th if they get the other feats first, which takes up a lot of their feats. I think you're overreacting. It's like screaming epic feats are broken without pointing out that you have to be an epic character to get them (and in some cases, have multiple stats over 25 still). See how they play out first. Not everything that looks broken is once you use it in game, and there is more to this game than combat. [/QUOTE]
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